>giving 4chon a chance>Also I want to post on longue, bastard.Looking for theory, lessons to do upside down/rotated/flipped/inverted drawings,realistic refraction reflection translucency planning
Animating cycles and sequences or idles correctly by knowing exact spacing, math or physics
Finally,working in
http://tululoo.com/ with minimum math, +-/(), triggers, events planning. Game logic/mechanics coding, that is
I can't found these... Either niche or actually hard