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 No.1316

How to plan render (refraction, reflection, translucency) and also realistic animation spacing-posing (cycle, idles, sequences, altogether) using pen paper, on set composition(like picrel mayb), or maybe http://tululoo.com/ maybe using simple +-/() math, no mult or anything more complicated than linear algebras.

Just guidelines and such.

Maybe even make some 6 digit content/games(like any those 90s games,pc88s) etc on the same tool,plan while yer at it.
Also draw upside down or rotated without, turning the canvas.

 No.1319

>I’ll Start Tomorrow...



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