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 No.694

The Internet Used to Be a Place

 No.695

How Video Game Graphics Lost Their Magic

>The more realistic and detailed something is, the less we put our imagination into it. The less we put, the less special it feels as time goes by


>Photorealism often comes at the cost of the "readability" of graphics

 No.696

Why Do Old Games Feel So Much Better Than New Ones?

>Why do so many modern games feel bland, safe, and forgettable? A shift from the challenge, freedom, and risk of classic games to the handholding and monetization in today’s titles.

 No.824

The Internet As It Was In 1996 - 90's Websites

 No.840

>Connecting to Bulletin Board Systems with a Commodore 64

more charm than the modern internet

 No.907

The 1999 Dial-up Internet

 No.998

File: 1764773611776.webm 2.9 MB, 1280x720, degauss.webm


 No.999

Things I’ve noticed playing older games vs. newer games

TL;DW: Newer games give you more hints and guide you where to need to go

 No.1077

File: 1766682099009.jpg 89.55 KB, 1024x576, 1766655225914132.jpg


 No.1078

>I miss when the Internet had less people.

Is he rite? Or is he a gatekeeping chud?

 No.1079

Are Low Poly Games Better?

>I discuss why low-poly games can be just as immersive and captivating as high-fidelity titles.

 No.1080

What we lost when graphics got better

>There was a time when games were trying to feel real but....not...they were surreal. The skies were strange colors, the light felt warm, and every shade seemed chosen to make you feel something. This video dives into that lost art. How color once carried emotion, how the limits of old hardware made worlds more alive, and what we lost when everything started chasing realism.

 No.1118

Farmer Buys Computer In 1995 Computer Store. He's Shocked By The Price.

 No.1119

The Midnight Release of the Playstation 2 in 2000 | Gamestop PS2

 No.1120

1989 Video Game Systems Preview on Nickelodeon Total Panic

 No.1125

How Nintendo Saved Gaming In 1988

>This 1988 news report looks at how Nintendo helped pull video games back from the brink in the 1980s and changed the industry forever.

 No.1139

Scrolling SONIC On The AMIGA. How Hard Can It Be?!

 No.1140

The Vision - Creating a Color Cycling Image for the Commodore Amiga

 No.1141

The 3D revolution in 90s game development (From Pixels to Polygons)

 No.1142

The Beauty of Isometric Video Games

 No.1157

How are Characters Animated at Pixar? - Toy Story Behind the Scenes 1995

 No.1159

GRAND THEFT AUTO 1996 Making Of | BBC Archive

 No.1160

How Serious Sam's Demo Saved the Game From Extinction | War Stories | Ars Technica

 No.1162

The Making Of The N64 Classic GoldenEye

 No.1163

N64's Lost Internet Service Sharkwire Online

 No.1168

How mid 90s games pulled off reflections

>Surprisingly, some of the very first 3D games, such as Duke Nukem 3D, Unreal and Deus Ex featured mirrors and glossy surfaces with perfect reflections. How did they pull this off? And how did later games like Half Life 2 and The Elder Scrolls IV - Oblivion improve upon the technique?


Mostly talks about planar reflections, not newer techniques like screen space reflections (Crysis 2) or parallax-corrected cubemaps (Source 2 engine). All three have tradeoffs.

 No.1169

Screen space reflections shown in Unreal Tournament 2014 (UE4)

 No.1170

Screen space reflections on equipped weapons shown in the modded Quake3e engine

 No.1171

Screen space reflections

 No.1172

Torque 6 engine - Early Screenspace Reflections

 No.1173

Portal with Parallax-Corrected Cubemaps modded in

 No.1174

Parallax-Corrected Cubemaps in Source 2

 No.1176

Parallax Occlusion Mapping + HDR + bloom + parallax corrected cubemap reflections

 No.1177

Cool thread. Should be moved to lounge.

 No.1179

static vs dynamic lighting in video games

>projection-mapped translucent shadow textures, baked lighting aka light mapping, dynamic lighting (deferred lighting / light-pre pass renderer), raytracing, pathtracing, global illumination

 No.1180

perlin noise: why all games use this one texture

>procedural textures, height maps, noise maps, grass animation, cloud animation, flame shimmer, smoke

 No.1181

Why Game Lighting Makes or Breaks Your Experience

 No.1182

Why Video Game Graphics Are Evolving Backwards

 No.1189

>>824
Ended up giving that website a try, theoldnet.com. Must be getting ddosed because man is it slow. Barely loads at all.

They really don't want us to see what things were like before the "appification" of the net.

 No.1196




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