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Ultimate Manchildren's Playpen
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File: 1777123529926-0.png 981.64 KB, 1920x1017, Human_M.png

File: 1777123529926-1.png 879.51 KB, 1920x1017, Human_M2.png

File: 1777123529926-2.png 764.92 KB, 1920x1017, Human_F.png

File: 1777123529926-3.png 852.8 KB, 1920x1017, Human_F2.png

 No.110534

I'm still working on this game. I'm making a dedicated thread to consolidate updates. I haven't touched it in about 3 weeks because working with 3D models has been frustrating and it really sucked the life out of me, but there still has been a lot of progress since I last posted about it in March. Some feedback I would like is what do you guys think of the models so far? Primarily what I would like to know is does the style look coherent, do all the characters look like they belong in the same game?

 No.110535

File: 1777123572917-0.png 743.11 KB, 1920x1017, Marionette_F.png

File: 1777123572917-1.png 437.29 KB, 1920x1017, Marionette_F2.png

File: 1777123572917-2.png 759.29 KB, 1920x1017, Marionette_M.png

File: 1777123572917-3.png 667.14 KB, 1920x1017, Marionette_M2.png


 No.110536

File: 1777123588605-0.png 869.98 KB, 1920x1017, Beast_F.png

File: 1777123588605-1.png 835.05 KB, 1920x1017, Beast_F2.png


 No.110543

the wooden one with bloody face looks american while the other ones look japanese style

 No.110544

I think you need to be careful with using textures that have the appearance of different mediums (i.e. if you switch from a hard round brush to a soft round airbrush you need to do so strategically, same with "textured" brushes that function like charcoal or graphite pencils-it's often preferable to just stick with one or the other). I noticed in the female model the shading of her face is like a teal while it's pink for her body.

If you use low resolution textures for your environments you should absolutely do so for your character models too so that they complement each other as well as possible, stylistically. It's coming along man, looks cool!

 No.110557

>>110543
I'm trying to see it, but I don't see it.
>>110544
>I think you need to be careful with using textures that have the appearance of different mediums (i.e. if you switch from a hard round brush to a soft round airbrush you need to do so strategically, same with "textured" brushes that function like charcoal or graphite pencils-it's often preferable to just stick with one or the other). I noticed in the female model the shading of her face is like a teal while it's pink for her body.

I'll be honest, my texture workflow involves giving an AI an example texture and a UVmap to apply it to, and then I try to edit anything out of place to the best of my ability. I didn't notice there was so much contrast between the body and face until you pointed it out. I do make an effort to get them to match(and it's something I will need to do for multiple different faces and skin tones potentially)

>If you use low resolution textures for your environments you should absolutely do so for your character models too so that they complement each other as well as possible, stylistically.


I intend to make the environment higher resolution. It's something I should have gotten around to by now, but just making a few character models took way longer than expected.And I still need to make a bunch of clothes and fix the inevitable clipping that's going to occur with every outfit and there's still at least 2 more races I plan to make I considered making ultra lowpoly models with lowres textures, but there's already a lot of indieslop that looks like that, and I have it in my mind that I want it to look roughly like something out of the 6th gen console era.

 No.110632

>TES-like
>its just coomer slop

OP delete all the files you have in regards to this game

 No.110633

>>110632
this, it needs gay boys for avid to be interested

 No.110637

>>110633
projection

 No.110663

make some black characters with big willies for me, devstud!

>>110633
the male characters look proper fit

 No.110665

>>110632
It's not intended to be "coomer slop", however Arena and DF had skimpy designs, and DF even had nudity, so it would be on-brand.



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