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Ultimate Manchildren's Playpen
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 No.95177

whats some method to drsw/calculate animation in a way its spacing in correct, physically and in character like balance, speed, weigh in consideration of the limb, space... like maybe starting from 9.8ms gravity going down vector to deciding yhe other pieces on wherr they are drawn so to express motion correctly. or in any variation as much as the subject or scene allows and in manners of realism


>additioally maybe on drawing upside down

 No.95180

Stick to the existing drawing/art thread please

 No.95192

it's called learning how to draw

 No.95235

>>95180 it had hard time getting up in the morning
>>95192 That (only) means (when)you have something for me to learn



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