No.105911
Nu vid-yo thread-yo, soyim
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>>100279 No.105913
>>105912A better not-Silent Hill game than Silent Hill F.
No.105918
https://www.h3.gg/Website for watching Heroes of Might and Magic 3 games featuring the biggest nerds in the world lol heh
>you have to make a (free afaik) accountJUST No.105923
Finally got around to playing BG3. Maybe I'll give a more in depth review later, but I overall think it's pretty good. I don't like 5e's rule set very much, and I was surprised by the incredible lack of feats. Part of the reason for this is things that used to be feats in earlier editions are just something all classes inherently get. You don't need to take weapon finesse, because DEX is always applied to finesse weapons if your DEX is higher than STR, and you don't need two-weapon fighting because every class can just dual-wield like a pro with any light weapon they're proficient in, which is silly. As a result making characters that are a "jack-of-all" trades has become easier, while making ultra-specialized builds depends more on your character stats and gear choices than anything else.
Arcane spell-casters feel like they've gotten the shaft here too, since they have fewer equipment proficiencies, they have fewer casts per day than in earlier editions, and spells aren't as potent as they used to be. A big reason for this is that you can't stack a lot of spells now, because they require concentration and if you cast another concentration spell it cancels the last one. To try and make up for this power decrease they've added cantrips, which are infinitely free to cast, and unlike Pathfinder cantrips, they're about as strong as a standard weapon attack and the damage scales with your level, unfortunately that doesn't amount to much, and casters don't get an extra attack like all the warrior classes do. These balance changes make casters feel useless a lot of the time, especially when you realize that any class can use scrolls with no skill or feat requirements. What were they smoking when they made that decision? Doesn't matter if you've got a dumb as bricks barb, there's no "use magic item" skill in 5e and that means all scrolls get cast with a 0% failure rate by anyone. Yes, your spell casting DCs against enemies will be poor, but there are ways to mitigate that and for a lot of spells it just doesn't matter.
So what's fun about the game? While I bitch about 5e, and I could go on, I don't find it awful, just worse. I think it's strength lies in how the game lets you interact with the environment. Just about any object in the game world can be manipulated, carried, or destroyed. As a result you are given a lot of options for how to handle quests and encounters.You could kill every NPC you meet and then talk to dead bodies or animals for information if you wanted to. There's really nothing stopping your progress, and you're given plenty of tools to experiment with. Both with in-game dialogue and outside of it, I never felt like I was being railroaded. The No.1 complaint I've heard about this game is that it's "woke" and you can fuck a literal bear. While I'm pretty sure the bear-fucking was a bug resulting from a transformed druid, I will say regardless of your character's gender every party member is going to hit on you, and sometimes it isn't immediately apparent that they are and what you're walking into by continuing the dialog tree. And if you ignore every advance and stay single, the skeleton NPC that exists just so you can respec will have the audacity to chastise you. Most of the writing isn't that bad, but I don't think I've ever seen another game where the characters are so forward. Usually romance in an RPG is something initiated by the player. That said, you have the option of recruiting mercs for party members or going solo if you wish to avoid stuff like that, and it doesn't persist much after the first act.
No.105925
How you fucks can manage to play video games well into your 20's is beyond me. I stopped playing with I was 15 because of an overwhelming spiritual urge that there was more to life than fantasy.
No.105926
>>105925In my case I'd largely abandoned games over the past 10 years, even now I probably spend less than 100 hours a year immersed in games-I cannot easily assuage the pangs of guilt I feel subconsciously when I play them because there was a time in my late teens and early 20s you could have probably added a zero to the end of that and then some.
However, I'd also realized that never participating in the creativity of others as expressed in games-or even shunning all forms of entertainment such as books and movies as a spartan ascetic would and I kind of did in the same time frame-ultimately did nothing to advance my own goals and may have even harmed them. It's okay to enjoy certain things in moderation, the less degenerate or subversive the better, of course.
No.105935
>>105923>I overall think it's pretty good<actually let me tell you about how much it sucks
>>105925It helps that society is collapsing, rendering life as having no meaning, and as life is meaningless there's nothing to work towards because the future is fucking dead, which makes playing vidya that much more possible.
No.105937
>>105935><actually let me tell you about how much it sucksIf I thought it sucked I would have written at least 3 more paragraphs of complaints. I've put 90 hours in over the course of a month, so I would consider it above average. I only play a handful of games a year and I rarely stick with anything new.
>>105925I don't advocate investing into low-effort time-sinks if you have no desire to do so, but I am sure you will reach a point where you cease to enjoy whatever it is that's currently occupying your time, and when that happens you will probably understand.
No.105987
>>105958I've heard it's basically a capeshit game, except you sit in a cuck chair and watch other people do hero stuff.