No.78461
>>78333don't care, I'm a rule breaker
No.78794
Final Fantasy VII Rebirth Is Reportedly Underperforming, Selling Half of Remakehttps://wccftech.com/final-fantasy-vii-rebirth-is-reportedly-underperforming-selling-half-of-remake/
>The Metascore (the average of reviews aggregated on Metacritic, which includes ours) is 92, three points higher than the predecessor. And yet, according to Daniel Ahmad, Director of Research & Insights at Niko Partners, the game is severely underperforming in sales compared to Final Fantasy VII Remake. Here's what the analyst wrote on Twitter:
>Not to be that guy, but Final Fantasy VII Rebirth is underperforming sales wise. Itās selling about half of what Remake sold in the same timeframe and looks like itāll have a weaker tail (prior to any PS+ like release).
>There's a few obvious reasons for this puzzling sales performance. First and foremost, the Final Fantasy VII Remake launched in April 2020, right in the middle of the COVID-19 pandemic, when the games industry experienced an unprecedented boost to gaming revenue and engagement caused by the mandatory stay-at-home laws.
>Moreover, that was also just a few months before the release of the new consoles. PlayStation 4 was at an all-time high install base nearly seven years after its launch, whereas PS5 has barely reached half of that time on the market. No.78833
>>78794I am curious about their revenue. Would be funny if they blame fans for it underperforming after they decided to shit up the remakes with unnecessary nonsense.
No.79076
>>79046Every single tranoid should be euthanized.
No.79080
>>79046 THE EVIL MAGICK "DYSPHORIA" THAT PERVADES EVERY FIBER VOLUME AND SURFACE OF THE REAL WORLD CAN ONLY BE ESCAPED FROM IN THE PNG TEXTURES 2002 LOOKING OPENGL DIRECTX CORPORATE LCD SCREEN CHINESE SUBSCRIPTION SERVICE LOLLIPOP VERTUAL REALITY
thank you mental health industry & genx parenting very cool
No.79274
>>79273what if i told you theres a chance that those women in the picture perhaps might have not been in support of the pro LGBT garbage in the first place?
No.79282
>>79273>>79273Women can be so cute and adorable, how they care about appearance so much. Pretty sure at some point I watched a woman streamer/woman doing some gaming walkthrough thing, and she spent like 20-25 mins on the initial character avatar creation thing lmfao. And she was really taking her time with all the options like it's some big thing. I usually run through it in like 2 mins, just making the guy look like me (brown hair, brown eyes, pale, lean with muscle).
No.79369
>>79361I will now play your game heh
No.79371
>>79046The inmates are LITERALLY running the asylum tbheh
No.79375
>>79372Vindictus: Defying Fate
No.79378
>>79375Vindictus looks like THAT? I don't recall it looking half that nice or bouncy. Modded?
No.79381
>>79361wtf I love this game now
No.79398
>>79394No, it's more 4D chess than that. They're going full mask off, hiring firms to push ESG score shit in video games.
No.79476
>>79399>>79404noone cares retard, stop shitting up the thread with skitzo garbage
No.79582
Thinking about becoming a Lord of Manors today
No.79644
Oh no no no Rust bros... (the programming language, not the game)https://loglog.games/blog/leaving-rust-gamedev/https://twitter.com/Jonathan_Blow/status/1784011894778462386Who'd a thunk that if you make a language way too fucking complicated (unlike, say, C, C# or Python), people would be less productive with it?
Ycombinatorites/HackerNews, Redditors, John Carmack (that old fool made the bold prediction a few years ago that Rust would replace C++ in game dev... except his own company id Software and their latest id Tech 7 engine still use C-style C++ for all their games) and Fredrick Brennan BTFO.
This is the exact same problem with Vulkan (meant to replace OpenGL) and DirectX12 (meant to replace DirectX11). It shouldn't take a thousand fucking lines of set-up code just to draw a triangle on a screen. There's a reason why indie devs and smaller studios are avoiding Vulkan and DX12 like the plague, yet the share price-chasing dumbasses who run AAA companies are forcing their devs to add DX12 modes to their games because DX12 is newer than DX11 and customers automatically think newer=better. You literally have hordes of dumbass customers complaining on Steam games' support forums and other idiot fuckface forums like Resetera.com, NeoGAF.com, forums.pcgamer.com and so on about how the game they bought doesn't have a DX12 mode because "it's 2024 and your game still doesn't support DX12, why did I buy my RTX 4090, it says DirectX12 right on the frickin Nvidia packaging and your game doesn't even support DirectX12, Microsoft said DirectX12 is faster and better than DirectX11, how dare you, I want a refund!!"
No.79656
>>79655i already posted this
>>77698 No.79660
>>79644But it's memory safe and has a garbage collector anon! That's very important... apparently?
Safety! Security!
No.79664
>>79659If it's not at least approximately as hard as radical red's normal difficulty, I will get bored.
No.79665
>>79664>>79664I have played radical Red, it's harder.
No.79671
>>79664>>79665What's the point of radical red? I realized shortly into playing that the enemies stats would still be superior to my own in every single instance, even if I was an immortal that spent infinite time grinding
Even with cheats to remove grinding the opponents are always 10% or so tougher than what my team is capable of because everyone in the world other than yourself is fully optimized and boosted beyond normal capacity
It's a sluggish torture-fest for boring masochists
No.79673
>>79671They have a lot of stupid rebalances too.
No.79676
>>79671You're talking to a turkish bear enthusiast and born again christian his taste in games are going to be a bit warped as with all other things.
No.79677
>>79671>>79673The point is for it to be a boring Smogon simulator with artificial difficulty. A lot of romhacks of all types of games try this approach, to their detriment. Johto Legends is hard, but it at least feels like you're playing something TPCI and Gamefreak could release if they didn't have their thumbs up their arse.
>>79676I said I played it. I didn't say I enjoyed it.
No.79678
>>79676phantasm is a textbook manchild
No.79681
>>79677I thought Pokemon Orange would be a faithful hack. It was for awhile, then I found something like a low level trainerhouse and pretty much threw my nuzlocke to a kitted-out level 25-30 Porygon-Z that 1-2 shot all my NFEs. Pretty sure it had a hold item too. It's a shame because I had a lot of fun up until that bullshit. There was also a room with the tranny dev self-inserts in it. I know official games always have a dev room, but these ones said quirky bullshit that felt out-of-place. Almost as bad as Crystal Clear's self-inserts (which sucks, because open-world Crystal sounded like a cool concept).
No.79686
>>79681imagine playing pokemon in the first place
No.79687
>>79681Pokemon Prism had the same thing.
Everyone tried shilling it to me, I didn't even bother once I saw the elite four was the devs' friends, with troonshit to boot.
No.79691
For a romhack that does weird shit like changing types, I like Fool's Gold because it changes every single pokemon's type and gives them new sprites to help convey what type they are. Some of the new sprites are pretty good and others are fuck-ugly. Cool hack anyway.
No.79696
>>79671I may be a manchild, but I'm not a literal child, thus I can't play a game where I just press "a" to win. Even radical red can be trivialized with a lot of teams on normal difficulty. If you're autistic enough, you git too gud, and then you can't go back to the way things were. Games in general have things stacked way in favor of the player, even though the player already has the insane benefit of foresight. They can always retry with more knowledge of what will happen. You already have a huge advantage, so the game needs all the help it can get. It's the same principle that games like dark souls and cup head capitalize on. Suffice to say, in a game where I never lose, I'm not having fun.