[ new ] [ lounge ] [ Home ]

/lounge/ - Lounge

Ultimate Manchildren's Playpen
Name
Option
Subject
Comment
Flag
File
YouTube
Password (For file deletion.)


File: 1695436217864.png (266.55 KB, 1302x1685, draw1.png)

 No.66696[Last 50 Posts]

Let's learn how to draw, m'fellas.

Drawing is a meditative, cathartic activity in which we attempt to interpret the world around us, or create a world our very own with every line and every page.

Give it a try, it's never too late to learn something new!

Resources:

Drawing Software:
https://krita.org/

Drawing Tablet:
Ebay, Craigslist, Facebook Marketplace or any regional facsimile

Look for
Intuos 3 - PTZ-631W
Intuos 3 - PTZ-930
Intuos 4 - PTK-840
Intuos 5 - PTH-850

Traditional Drawing Tools for getting started:
Basic wood pencils
a Mechanical pencil
Bulk office paper
a Clipboard
a Ruler

Learning Resources:

Fun with a Pencil - Andrew Loomis
https://archive.org/details/andrew-loomis-fun-with-a-pencil

Ctrl+Paint.com Library - Matt Kohr
https://ctrlpaint.com/library

NKU Drawing Database - Marc Leone
https://www.youtube.com/watch?v=Vtd6uwNFl9k&list=PLMXbAPr21di-Ox-dmDwL2riWedei1dn9S

Dynamic Sketching 1 - Peter Han
https://www.youtube.com/watch?v=wgDNDOKnArk

Dynamic Sketching 2 - Peter Han
https://www.youtube.com/watch?v=o1lleIBzn3A

Perspective for Comic Book Artists - David Chelsea
https://archive.org/details/PerspectiveForComicBookArtists

How to Draw (Perspective / Vehicle Design) - Scott Robertson
https://archive.org/details/Scott_Robertson_How_To_Draw

 No.66743

File: 1695483530563.png (105.28 KB, 789x1116, draw2.png)


 No.66745

File: 1695485089968.png (157.55 KB, 789x1116, draw3.png)


 No.66746

Haven't had time for this hobby anymore. I've been trying 3D modeling lately, because it overlaps with other things I'd like to do, but hermetic nerds who have never spoken to another human in decades created blender, so it will take time to unravel its esoteric mysteries.

 No.66768

>>66746
I feel the same way about GIMP. It has good features but it seems to want to do as many things differently as possible just for the sake of it, rather than because it'd be more user friendly or efficient. STEE was right about NERDS

 No.66771

Make a drawing board

 No.66772

File: 1695529460436.webp (97.48 KB, 1440x1467, Screenshot_20230923-232331.webp)


 No.66784

>>66771
There's less than 20 ips here and I'm three of them (work, parents' house, apartment). Maybe there could be outside demand or I could bring d/edu/ back-despite of what happened last time though, aha

 No.66788

>>66771
fuck off

 No.66799

>>66784
/loomis/ is completely dead I assume.

 No.66800

>>66799
/loomis/ is a stupid name, it should've been /draw/

 No.66801

>>66799
I abandoned it not long after the board owner transfer debacle.

>>66800
There were boards called /art/ and /draw/ already I think, and /loomis/ usermogged both of them (with all due respect heh).

 No.66824

>>66801
>I abandoned it not long after the board owner transfer debacle.
SAD! I wonder how that guy who was drawing princesses everyday is doing.

 No.66831

>>66824
Oh shit, that takes me back. He left long before-I think he never found his way to .moe after .net go shut down, not sure that he "left" as such. That's a shame because he was showing pretty quick improvement all things considered.

 No.66844

File: 1695627463784.gif (138.76 KB, 400x400, 3d.gif)

>whats that animation site on 4chan ic thats super light

also how to pose your motion correctly based on its dynamics, kinematics, like walks or swims or gaits and such
or keyframes

 No.66845

File: 1695629103855.gif (163.09 KB, 400x400, deleted 4 frames.gif)

bump, mentally disappointed

 No.66847

File: 1695635498612.png (275.82 KB, 800x600, 1695632902341110.png)

nneed help for 600k quality and how to selectively decide it

 No.66849

>>66844
Not bad, man. You need to try and make sure the shapes are consistent throughout the motion though; his arm further in the background in particular loses a lot of its solidity and consistency as it is brought behind his back. Maybe try using simple shapes for now, like tubes for arms, a sphere for the head and rectangles for the chest and hips so you can gauge your abilities in that area, animation unadulterated by clothing and other distracting details, and then start adding those things later as your consistency with simple things improves

>>66847
You will need to put out a lot of highly polished work to attain a following that size. I'd say .01% of people who do art have anywhere near that number. I can't think of any off of the top of my head excluding people who'd made a popular multimedia product like a game or animation.

 No.66851


 No.66852

>>66849 what about positioning the arms and legs throughout the frames
Like the exact positions they should be relative to each other. And then how the body orients around.
>polished
What is this idea of polish then. Like the exact description.
Like if you are to translate the sales into the probably product

 No.66854

>>66849
>I'd say .01% of people who do art have anywhere near that number.
1 in 10k? No way, no how.

 No.66858

>>66854
Isolated to the "art community" I mean, which itself seems to be only one in a hundred from the general population if that-even smaller if you count "determined" artists. At least using my social circle of rapidly aging millenials and zoomers as a metric

 No.66859

I mean, this guy (https://twitter.com/thdark101) is a favorite of mine and he doesn't have a tenth of that following our new poster is seeking. You're probably right, even under those conditions, it might be that 1 in 100k could be a generous estimate heh

 No.66860

>>66858 well that 0.01% also dont lick boots and post stick figures so i guess things are done properly not like hollywood

 No.66877

>>66860
I agree, in a world where as much media content is in control by hostile, mysterious "elites" as it is, the ability to create our own media as individuals and small teams is of far more importance than it will ever be given credit.

 No.66887

>>66881
Ban the hagspammer

 No.66905

>>66877 i m not sure what you are saying
I just need something more systematic
And abstract
To try out quality control

 No.66908

File: 1695738018233.jpg (3.2 MB, 4608x2592, 169573794687245071979902777….jpg)

What can i do to determine the right tweening between one keypose to another so it is realistic like in coordinates

Or the other way around, inferring the next frame based on the previous frame and the supposed motion
And the realistic properites and dynamics of the scne

As in the correct arcs and
The lines and volumes of the scene.

 No.66909

File: 1695738378343.jpg (2.19 MB, 2448x2448, 169573833434833858312134038….jpg)

Like maybe just the joints and such

Especially dances

Also where can i find like
The most compelte motions reference
I only know this http://mocap.cs.cmu.edu/motcat.php?maincat=2
But it s a hassle to view
Esp
On phone

No
It dont evn play

 No.66918

>>66908
It's timing. So one way to do would be to act it out and think about it. Do a motion and think in your head a second at a time. Divide the motions by 24 frames and then just go through the process of keyframes vs inbetweens.

 No.66919

Here's an old book that might help. I wouldn't be surprised if there was a more modern interpretation by now, though.

http://library.lol/main/46E9E754FEFB287D9A0B3F9DBA26A410

 No.66929

>>66918 timing is how long the frame lasts. What i am referring more is pose and spacing. Like during walks or dances, how much does the knee bent
Or how to make left leg and right arm goes in exavt tandem

Or to be exact, conveniently memorize it
Guess it
>do a motion
I think this is a fair sentence. But how do you even begin to "motion"
Since it is on paper
And not really your body and such

In real life you probaly can always cheat out a little... and generally perform most things.

But to "motion" it on paper... and realistically
Can you clue me?

 No.66931

File: 1695769631045.gif (2.43 MB, 510x510, klann-spider-one-corner-of-….gif)

>>66919 eh muybridge.
Fair enough.

I mean if i trace it i guess i will definitely get it, being so conveniently exact and straightforward...

But when the motion is slightly varied
Abit different
Disney cartoony

I dont think i ll be. And i do tried alot so eith a scene and get nothing so ...
I guess i dont have talent
And this is extra supplement for me.

 No.66938

>>66929
If you think of it visually, spacing in animation is most often divided into halves

|1-----|2-----|3-----|4-----|5-----|6-----|7-----|8-----|9-----|10----|11-----|12

BUT! Not evenly like that all the time. Very often it's "halves-divided by halves" as the motion starts from nothing, picks up speed and then comes to a rest (slowing in/slowing out) . e.g.:

|1-|2--|3---|4------|5-------------|6--------------|7------|8---|9--|10-|11/12 (back to start of loop)

There's also timing on "thirds" for very fast movements and which operate on the same concept, but you divide your key frames into thirds (with-I think-the inbetweens still being divided into half)

https://archive.org/details/TheAnimatorsSurvivalKitRichardWilliams

 No.66939

File: 1695774703741.png (425.71 KB, 726x657, coinflip.png)

Not sure why I thought it'd be easier to type it out like that than just giving an example from the book heh

 No.66941

>>66938
Ok i know this one. Problem is... i dont really see whats a "third" or "halves"
In a walk, run, gaits, dances especially.
Or it also dont explain how the body mechanics function like how the gait works. Or maybe in specifically, lines and volumes of the body. Or the supposed arc.
So you got like choices to solve this either in arcs, volumes, or lines.
>>66939 like this example
Sure it is coin and i think it is probably right but
I guess i just dont feel how it works for actual
Keyword here is Feel

Also it s mostly for cycles, dances, as linearly moving things and symetrical feels just "fine" to me.

I guess i need something thats actually about body mechanisms, dance; both a different topic but of similar complexity to me

 No.66942

File: 1695787655704.gif (2.53 MB, 185x330, GIF-230927_102908.gif)

How to plan for 600k or daily deviation
Or trending

Like how to define appeal for a canvas
And where to find the data
And how to turn the data

 No.66980


 No.66982

>>66942
You have to understand how silly it is to (repeatedly) ask how to acquire/maintain over half a million followers on a website that has less than 20 users, few if any of whom have any conventional social media presence at all. If anyone here knew how to get that many people to follow them the Northwest Front would have been made real by now heh

 No.66983

>>66982
This guy is WEIRD!

 No.66986

>>66982
Well i just cant pass up the chance to learn something new. Useful.
>>66983
Insane, indeed. Its a mad mad world, they say. So i am not going to be any different. Schizo is a special word i guess; since it means letting myself blending in, still end up singling me out. A special kind of irony, which i dont benefit anything being reminded of. But i guess thats just how life has been for the last few centuries, and even more. And anyone who tells you to toughen up or suck it up is actually the softest ones, like, literally. Which is probably, alot.

 No.66994

>>66982
not as silly as not just banning the cunt though

 No.66995

>>66986
your are a gay faget

 No.67003

>>66995
LEAVE HIM ALONE!
Leave that French-or some other continental European country-art man alone...

 No.67004

>>67003
shut up nerdo

 No.67021

>>67004
LEAVE HIM ALONE!
Leave that supreme gentleman and scholar alone...

 No.67046

File: 1695865828127.jpeg (52.41 KB, 741x414, images (56).jpeg)

>>66994
>>66995
>>67003
>>67004


..what the hells going on
>>67021

 No.67056

https://4chon.me/lounge/res/67050.html#67052
Thread locked by crazy moron
So heres what i was typing before i notice the little locks you put on your old dementia, withering moma for her own "good", americanly, japanly, modernly
Whateverly.

>>67052

Pretty sure i thought you d "ahhh so thats what u mean"
Since this is not drawings boobs and tiddies only and putting ten of them in random positions dont make a right motion

Fuck understanding things, i guess.

The computer sure dont need crazy squiggly scribbles only to watch you lit like monkeys so,

How about solving this stick figure coordinations, independently here. Like a computer, tough guy, no need to show off your already retarded "life drawing wisdom" that dont even pass thru an AI or a 3d software

 No.67058

>>67056
>your
>crazy squiggly scribbles
>show off loser

 No.67061

>>67056
berhenti pura-pura bodoh, cuma di thread ini aja ya

 No.67064

>>67061 glad you dont ask the AI to use slum language
Still lame though.
>pretend
I got no IQ for that, remember? So what u talkin about?
No need to show your life drawing superiority

Your jittery hentai inbetweens is way off my fucking chart

 No.67073

>>67065
Well you have to match my chart then

Last time i check, i can tell between a limp, and a dickbag and a professional marathon athlete.

And if you say nothing personal, "kid",
It isnt. And you are just fooling with me
Or hell, maybe you are a fool instead.
So mind your own seating, kid,
Or bump when you got some cells to spare

Braincells, that is
Or a cel, cel animation

Got it? Capiche?

Now back to your drawing board,
If you even got one, instead of this entire "board" where you chirp so vrivolously like you are warnerbros exec screaming at chuck jones

 No.67074

>>67065
Or really, shit, just show off the toothpick sized inference i want from you
The big stuff confuses you anyway.

 No.67075

File: 1695887364061.jpg (120.36 KB, 1024x768, Depositphotos_134029518_L-1….jpg)


 No.67089

>>67075
Sorry i am an artist going for BA, not professional mental illness actor agency.

Also this is a drawthread, i guess you dont have the hardwork to balls really really clinical problems. Pardon the troubles but this is pitiful. Not as horrible as /d/ at zzzchan i guess.
But close.

 No.67091

>>67089
>artist
>not mentally ill
Pick one and only one.

 No.67107

>>67091
There was one gogh and only one.

 No.67109

File: 1695907209298.webp (227.13 KB, 1440x2351, Screenshot_20230928-081931.webp)

>>67107
You qualify as retarded.

 No.67113

>>67109
Being the star of your era does not pass you as the runaway mental patient like everyone else. But i honestly dont think arguing about how should a moustasche look so to be dramatically a gogh reincarnate will ever get you to work the two frames of counting i need you to do or revealing itself to me for free.

 No.67116

thread baru yang kamu buat langsung dihapus aja, dan kalo makin kacau, bisa kena ban. ya, tetap di thread ini aja. makasih

 No.67117

>>67116
Your grammar is messy as hell.

Try using english instead. Translator is wasted on you.

 No.67132

File: 1695916720574.webp (101.38 KB, 1440x969, Screenshot_20230928-105814.webp)

>>67113
All great artists are mentally ill.
Prove me wrong: you can't.

 No.67145

>>67132
Maybe if you really stretch your definition. Most great artists were apex humans. As in they were both high in status and genetically gifted. Guys like Van Gogh are in the minority.

 No.67147

>>66844
>whats that animation site on 4chan ic thats super light
If you want some ancient basic animation software, that's super light and barebones, there's easytoon.

 No.67198

>>67132
You probably can only name egon and davinci and even the later one cannot be the homo you are just to sell his shit to the papacy so i guess you have like, a sick person, and then a homo, as a reference.

Maybe you should have focused on the math than this grueling historical nonsense.
>>67147
No, it's

 No.67199

>>67147
No what i mean is something on browser and it was on 4chan's ic but i forget the name

 No.67226

File: 1695967614974-0.gif (367.82 KB, 450x594, Untitled.gif)

File: 1695967614974-1.jpeg (589.15 KB, 2112x2816, Cwen_1_ (1).jpeg)

File: 1695967614974-2.jpeg (478.5 KB, 2112x2816, Cwen_1_.jpeg)

Tried to make an animation parsing between two poses. For the record, this is more of a figure drawing exercise than something that's animation-specific (I'm more thinking about how to imagine the figure without reference than I am the animation mechanics themselves).

I give myself a time limit of about two/two and a half hours on these because I often do it as a group with some others. I should spend more time on it though so I can knead out the various issues that come up.

 No.67227

>>67199
Are you thinking of /i/ rather than /ic//? It's their in-browser Oekaki program.

 No.67233

>>67226
It almost look like the body expands
>>67227
Hmmm, what is /i/
No i dont think it is the in browser thing

Its something someone recommended in one of the thread but then i forgot whats the name

 No.67234

>>67226
your drawings are shit

 No.67235

>>67234
That's not what you are mum said last nite faget heh xd

 No.67243

File: 1696003919347.webp (50.47 KB, 524x1203, 169599974760926762 (1).webp)


 No.67247

>>67234
It's called "practice", retard.

 No.67249

>>67233
Very true, it looks like that because it does! Not intentionally of course, but the legs get a little longer and shorter and so on as well. I just need to do this more-and maybe think about the animation timing as well instead of just doing even spacing. It's difficult because that's a thought process that can take a long time on its own. If I start the planning phase in advance of my group drawing session that might improve things.

>>67247
Even to this day I'm mostly just practicing, but I do have pretty refined work in both figure drawing, illustration and animation elsewhere-I just can't post it. LOL heh

In the spirit of this thread I'll try and do more artwork with some meat on its bones that I don't have tied to personal accounts heh

 No.67250

>>67243
Style looks familiar, like that one femcel artist. The inconsistencies in the lines suggest to me that this has been cropped from something rather than drawn for this thread. It's not a bad illustration though, for what it's worth heh.

 No.67253

>>67250
There's no such thing as femcels. Any woman can get dick they're only fem-voycels.

 No.67258

File: 1696020263776-0.png (982.69 KB, 4000x3000, media_F5Q3RzJWkAAIaXo.png)

File: 1696020263776-1.png (937.49 KB, 4000x3000, media_F5Q3TEgXIAA6DU1.png)

File: 1696020263776-2.png (1.28 MB, 4000x3000, media_F5Q3U55XkAAAsW0.png)

File: 1696020263776-3.png (1.06 MB, 4000x3000, media_F5Q3WTiWgAAfa4-.png)

>>67249
>Even to this day I'm mostly just practicing, but I do have pretty refined work in both figure drawing, illustration and animation elsewhere-I just can't post it. LOL heh
>t.baalbuddy
Every time I see these comics I'm like, damn, that's literally HDV.

 No.67268

>>67253
This is true, I shouldn't even play into that nonsense as a joke. Women, smh

>>67258
kek'd

 No.67273

File: 1696033002253.png (264.08 KB, 889x672, draw2.png)


 No.67274

>>67273
Girl on the left has a nice butt, but I think maybe the legs are too short. This thread makes me kind of want to draw again, but I can't dedicate myself to it seriously.

 No.67275

>>67274
You're definitely right, they're much too short-should be about a full head length taller. I thought I fixed it, but I may have accidentally ctl-z'd their legs back into being short af after I'd free transformed them longer when my focus was on another one of the figures. JUST

I wouldn't worry about being seriously dedicated; I've kind of realized as I got older that I'm definitely not going to make it in the conventional sense, it's just an enjoyable activity to me more than anything else, now.

>it helps to eschew thoughts of being some incredible top .5% artist and just try and enjoy the process without too much cynicism about the results

 No.67293

>I dont care. I dont have talent anyway
How is animation frames can be /tobe inferred from the previous pose and the keyframe after that is then considered as physically correct


Or if doing it straight ahead, how is the interpolations are done based on the motions/sequence-to-be dynamics or intent

 No.67294

How to infer illustration/content/writing based on whats appealing or virality? Something original and not derivative, but then also surmounting enough value, calculatively

Like, what data and technique and analysis, conversion, successful art based on, basically.

 No.67296

>>67294
I think I have found the money-making strategy you seek. Troon out and make globohomo art for corporations.

 No.67298

>>67293
What I try (and failed in many areas) in the previous attempt is to simplify everything into basic shapes in my mind as I'm moving them. A torso is a cube, legs are cylinders, head is a sphere etc.; this in theory makes it easier to keep track of volumes/what the size of things should be from one frame to another. Also, use the relationship of key areas like the shoulder line, elbows, wrists, hands, knees, and bottom of feet to monitor the changing placement of details like the arms and legs.

 No.67299

>>67294
There is a book called "How to Write for Animation" that explains the inner working of writing in the industry. It's very good, and has exercises, challenges and stuff like that based on concepts introduced in the book. It was very revealing in how that process works, which put simply is kind of like drawing with how you reverse engineer something of increasingly specific detail from something very basic and general.

 No.67300

>>67296 focus on the question
>>67298
>volume
This is acceptable but it dont explain enough coordinate
>relationship of key area
Yes this. But i have never seen anything that expands on it. Like tandems or parallels. In general, abit more symbols or math would do for me.
>>67299 the one by jeffrey scott?

 No.67302

>>67299
Or in actuality
I just want something free, and correct, also testable, for a tip.

 No.67305

>>67300
Yeah Jeffrey Scott

 No.67306

>>67302
More related to your earlier query on timing/spacing, but you could try "Timing for Animation"

http://library.lol/main/503F2FEB8DE5F0B84BB8B6711D2AEC86

Unlike Richard Williams' book it isn't exclusively about walk cycle animations but features other actions as well.

 No.67307

File: 1696091243337.png (51.06 KB, 511x412, Untitled.png)

>>67296
I'm serious about this by the way. How does a person make money being a commercial artist? Probably the bulk of your commissions would come from corporations, not fetishists and this is the art standard of every start-up. It probably isn't too difficult to make a portfolio with a bunch of garbage like this and land some corporate contracts.

 No.67316

>>67307
To be honest, most don't. There are many extremely good artists who are now, and who will for the foreseeable future, make their primary living with a regular job. There was a lot of FOMO to become a commercial artist in the early 2000s, that coupled with globalization making the competition world-wide it's not an easy field to get into for even those among us at near the top of their game.

 No.67332

>>67306
Yea i know that book. I think it has enough of richard williams. Ok maybe i just need it to be a short and quick one pager how-to general solution for "animation". The whole book feels almost like a guide on how to use flash anyway

As in, the "spacing", is very inspecific and guessabout.
And i need something with more why and whats.
Maybe abit too much math, but well.
>>67316 not anon but i dont get my food service degree for free either so this conversation, is.

 No.67344

>>67341
Hmmmmmmm

 No.67354

>>67348
I dont get you.
This has been a very unpleasant waste of time. As of the other chans.

 No.67396

>>67316
>To be honest, most don't.
I know that, but I what I'm saying is: For those who are doing commercial art for a living, what do they work on? And I imagine it's mostly soulless corporate work. If your goal is to make art your profession, that's where the demand seems to be.
>There was a lot of FOMO to become a commercial artist in the early 2000s, that coupled with globalization making the competition world-wide it's not an easy field to get into for even those among us at near the top of their game.
There was a lot of opportunity in the 2000s to turn hobbies into a career, and the ship had sailed by the time most of us realized. I've watched the vlogs of someone who used to do art for MTG, and it's sad that even really good artists who do work for billion-dollar companies are broke as shit. It's insane how art became so over-saturated that it's almost like being a McDonald's employee, there's an army of people that could replace you.

 No.67407

>>66746
Is this what you're doing?

 No.67408

>>67407
No, but that I've been attempting a similar work flow with far worse results. I don't know how everything looks so nice for these guys. I'll try to copy exactly what they do and mine will look fucked-up somewhere down the line for reasons I can't comprehend.

 No.67409

>>67408
And by "no" I mean I'm not trying to make things 2D if that's what you're asking. I do model the exact same way by using turnabout images though.

 No.67410


 No.67412

>>67410
no dipshit because you changed it up.

 No.67413

>>67410
That's irrelevant to my problem, which is that the program is not behaving in the same way that they say it should. I'm not trying to "cut corners" I want things to move the way I want them to move. I'm sick of random jank fucking up my UI or vertices.

 No.67414

>>67412
Not me btw.

 No.67415

When I have the time I think I'm going to read a book instead of bothering with online tutorials any longer, as from my experience they have substantially better information.

 No.67418

>>67417
I do not have anything to show. Basic use of the program is a constant comedy of errors. Why won't my transformations work correctly? Well it's because I forgot to hit "apply transformations" earlier. Alright, but I'm pretty sure it worked without doing that before, so what's the problem? Well it turns out some things work differently in object mode and edit mode. But wait, it's not working correctly, because the origin is not where it's supposed to be, because you just have to know somehow that you need to "set origin to geometry" after you "apply transformations". There is no way to intuit use of this program. No other experience you've had in your life with apply here. You have to brute force your way into solving the hermit's riddles.

 No.67420

>>67418
Why not switch to Maya then?
>1337x.to/torrent/5612355/Autodesk-Maya-v2024-x64-Pre-Cracked-CracksHash/ (read the comments for proper installation)
They didn't have any major UI change in the past decade anywhere near as dramatic as Blender 2.8+ (July 2019). All the UI tips and many of the tutorials for Blender made before July 2019 basically became obsolete.

 No.67423

Also use ChatGPT if you aren't already. e.g. ask "How do I do the box modeling approach in Maya where I start from a cube" and it should tell you the main steps and menu & keyboard shortcuts. Or to remind you basic shortcuts. Occasionally it can confidently bullshit you but I think it's more efficient to learn than trying to google shit or going through a (((book))) (lawl what kinda nerd who reads books these days). I think if you were to ask it Blender questions it might mix up <2.8 and 2.8+ shit.

 No.67424

>>67420
Because blender isn't proprietary, has more formats, more plug-ins, ect. I just hope the learning curve is worth it.
>>67423
No thanks. I know from trying to get it to do trigonometry that it will give you completely wrong answers more than "occasionally".

 No.67426

>>67424
>why can't a language model that lacks a computational engine solve math equations
That's what WolframAlpha ($5/mo) is for.
>Because blender isn't proprietary
So? Everyone pirates Photoshop for example because GIMP is shit.
>has more formats, more plug-ins
And which do you need?

 No.67474

>>67426
Using adobe products is like putting your balls in a vice, pretty unpleasant. I have no clue what people want from a digital paint program where they feel it's absolutely mandatory to use photoshop.

 No.67518

>>67474
Hey, Faggot, Can you share those virtual ants in your pants? I'm not as rich as you and I live in a sewer.

 No.67537

File: 1696315516637.mp4 (11.47 MB, 1280x720, Flash animation in Ping Pon….mp4)

>>67474
>I have no clue what people want from a digital paint program where they feel it's absolutely mandatory to use photoshop.
Photoshop is an image editor which is what it excels at. It's definitely capable of painting too but I prefer to use a painting-focused program instead like Clip Studio Paint.
>Using adobe products is like putting your balls in a vice, pretty unpleasant.
They work well for me.
My general "workflow" as a hobbyist/amateur of simple animations:
Adobe Animate (formerly Adobe Flash): to do all the character/subject frames and flat coloring/shading, then export all frames as transparent PNGs
Adobe Photoshop: to add soft shading where I feel is necessary
Clip Studio Paint: to paint the backgrounds (with the character/subject layers on top)
Adobe After Effects: to add post-production effects mostly on the character/subject layers (e.g. blur, glow, edge highlights via alpha mattes, lens flare)

Countless TV cartoons and animated films were made in Adobe Flash. My Little Pony was made in Adobe Flash (with After Effects and Photoshop). You don't need something complicated like Toon Boom, OpenToonz or Retas Studio, or to throw in something like Maya into the pipeline if you don't need or want 3DCG.
https://en.wikipedia.org/wiki/List_of_Flash_animated_television_series
https://en.wikipedia.org/wiki/List_of_Flash_animated_films

The Japanese anime studio Science Saru is one of the few anime studios that use Adobe Flash (together with After Effects, and Clip Studio / Photoshop for backgrounds) as you can see from this video, all other anime studios use Retas Studio.
https://www.cartoonbrew.com/flash/how-japanese-animators-use-flash-to-create-amazing-tv-animation-102340.html
Heike Monogatari
https://www.youtube.com/watch?v=cGM91-eepCc
Devilman Crybaby
https://www.youtube.com/watch?v=EtpOxvXNWj4
Lu over the Wall
https://www.youtube.com/watch?v=JRqZ_8BP_xs
Ride Your Wave
https://www.youtube.com/watch?v=USU5VICJ08k

 No.67574

>>67537
Drawn out, but brief. Good to tell you're so eager to begin learning, let's see if I can scratch that itch. Differences in the time for educational exposure do not indicate advantage nor disadvantage, please persist however, if your fucking note-worthy exception couldn't seriously reflect that.

 No.67575

>>67574
Ban this poster.

 No.67580

File: 1696375418449.webp (113.98 KB, 1440x1398, Screenshot_20231003-181530.webp)


 No.67594

>>67580
Looks like me except I don't pose like a GAY BOY!

 No.67597

NEL

 No.67617

>>67594
You are sexy. No homo.

 No.67626

File: 1696402960152.png (2.05 MB, 2880x2160, naked 4chon guy.png)

>>67580
10 minutes in Krita

 No.67750

I think probably just practicing drawing primitives from different angles is all you need to do in order to draw anything with some level of competence. R8 my hypothesis.
>>67626
Epic.

 No.67822

>>67750
That might at least get you better at technical illustrations. Most people find that stuff boring. Part of the objective of art is to make it appealing or interesting. It would be too reductionist to say drawings are nothing more than primitives.

 No.68098

I believe I have gotten my bearing in Blender. Books didn't help this time. The guy who made that peach video actually has another very good character tutorial and nothing on my end has gone awry yet. We'll see what happens when I get to sculpting.

>>67822
>It would be too reductionist to say drawings are nothing more than primitives.
It's more like my assumption is a lot of art mistakes come down to a poor understanding of the shape you're trying to convey, so drawing primitives from different angles is a good place to start. I don't think it's all you need to be an actually good artist, but it might be the most fundamental prerequisite. I remember drawabox was a fad for a while, but I've found courses like this are full of extraneous information that make you want to quit before you even start. They way over-emphasize line quality before you even being drawing anything for example.

 No.68112

File: 1697231121369-0.png (93.04 KB, 596x505, Screenshot_2023-10-13_17-03….png)

File: 1697231121369-1.png (77.13 KB, 567x479, Screenshot_2023-10-13_17-04….png)

Going fairly well.

 No.68135

File: 1697278739563.png (77.65 KB, 1488x1488, steedick.png)


 No.68140

Parts of my model are not symmetrical, because for some reason tools will sometimes use a different level of strength on each side when I have axis symmetry enabled.
>>68135
I see some of the lore baked into this image.

 No.68151

Just got to the part about retopology and it is depressing. You basically have to make another copy of your sculpted mesh by polymodeling over it.

 No.68275

>>68112
Looking based and goblinpilled my friend

 No.68278

File: 1697653103195.png (268.61 KB, 1236x833, draw3.png)

hrmm

 No.68283

File: 1697665546612.webp (28.81 KB, 1088x707, Screenshot_20231018-164520.webp)


 No.68285

>>68283
kek'd

 No.68312

Can anyone recommend a standalone device for drawing? I asked more than a year ago and someone suggested something but I'll look more into it now. Space is a problem for me, I want a device I can use in bed and put on a nearby shelf when not in use

 No.68315

>>68312
Ms paint

 No.68321


 No.68324


 No.68330

>>68312
>I just want a device I will bring with me to [x] or to use at [y] place in my living space that isn't normally conducive to drawing in the slightest

A lot of people think they're going to do this but they don't. If you're out and about you're not going to want to be drawing most of the time, and if you're in bed you're just going to fall asleep. Buy something appropriate for where you spend the great majority of your time-at home-and where you'll be most productive-at your desk.

My ipad/apple pencil collects dust while I use my 20 year old Intuos 3 (PTZ-930) almost every day, sitting at an Ikea table in my apartment living room. I have a smaller Intuos 3 (PTZ-631W) I put in a backpack and bring to work/my parents' house.

Focus on getting a table or desk surface that can accommodate your monitor, keyboard and tablet properly instead. I've seen retards use their tablet in their ever-shifting lap or off to the side like a computer mouse because the idea of having to exchange their current desk for one more conducive to a productive hobby and less conducive to displaying their anime figures scares them for some reason. Don't let that be you.

 No.68338

>>68321
Yes thats the kind of thing I was thinking thanks

I'll see if I can get a cheap big tablet

>>68330
I spend a lot of time in bed watching film actually, as well as browsing the net etc, but this is partly something I do to reverse my myopia and the net-browsing is much less efficient than using a desktop pc or even smartphone.

Maybe drawing might be too hard on my lap, thats a good point though... I don't know how I'll sitting and if it will give me bad posture etc.

 No.68344

>>68338
>I'll see if I can get a cheap big tablet
That's the cheapest Android tablet I can find in Ausfalia that supports a pressure sensitive pen. Cheaper tablets do not support these kinds of pressure sensitive pens, they are just capacitive pens which are no better than drawing with a computer mouse, they are absolutely horrible trust me I've used them, you'd just be wasting your money.

If you really don't have the money then you should just be getting a USB drawing tablet for your PC. Maybe get something like this:
https://www.amazon.com.au/Graphics-Drawing-Battery-Free-Android-Pressure/dp/B095K3JH7T/

>reverse my myopia

Save up for PRK (LASIK can get you corneal flap problems if a broad slaps your face at any time in the future, as well as a higher risk of dry-eye problems, they cost the same but the only catch is PRK takes a little longer to recover) in India. I think it's cheaper to take a flight to India, get PRK done, then a flight back than to get PRK done in Ausfalia.

 No.68438

File: 1697987473930.jpg (1.13 MB, 3060x3292, IMG_2003.jpg)

LOOMIS

 No.68527

>>68344

The usb tablet might actually be a good idea but I'll have to think about it, it might be too awkward using it on my bed, which is the only place I can really draw right now. I was previously drawing in a book with a mechanical pencil and rubber.

I wouldn't get the eye surgery thing, my myopia is about 0.75-1 right now and if I keep at it I ~THINK~ I'll have perfect vision in 3-4 years, but its too early to guess that really by now.

My setup >>68526

 No.68542

File: 1698101947010.png (226.34 KB, 427x397, heh.png)

>>68527
Think about getting an ergo-arm or perhaps a new desk entirely. This kind of desk setup is aesthetically pleasing but ultimately that's a superficial thing. The models and game system can go anywhere else and they'll look just as good. Get an Ikea table with just a little more girth instead, or-as I'm thinking of doing-get a work bench that can function as a standing desk (much more expensive, however I personally feel like sitting causes me to fall asleep [regards, Boomer] so the productivity gains will probably be worth it idk)

 No.68561

>>68321
This guy makes me laugh because he's like "it's a great tablet but I don't like [catastrophic failure of a design flaw]." In every video. Your stroke lagging is actually extremely fucked up and a debilitating, aggravating problem.

The sooner people realize that every single youtube reviewer is a shill the better. For one thing, the fact of the matter is drawing on a screen tablet is fucked up for both your posture and your eyes, but worse yet it's actually functionally worse than a desktop tablet as well. Unlike most people who don't make their living leaving universally glowing video reviews for chinesium drawing tablets, I have the contextual information and experience to make that statement having owned and used both.

 No.68564

>>68561
It's time to become a mouse chad.

 No.68619

>>68542
My bedroom is small, I don't care that much about being doxxed bu I'd still generally rather not post pics of it. Its the bed or nothing for me at the moment. Though I need to put more time into my writing anyway. I was drawing on busses and trains, in my book, otherwise.

 No.69146

File: 1699686590322.png (126.32 KB, 539x950, booba.png)

bump

 No.69151

I'd like to contribute, but I've put the modeling on the back-burner for now. I'll probably get started on it again in a month or so when I should have a lot of free time.
>>69146
FAT!

 No.69158

Do you'ns ever use those little wooden dudes that have jointed limbs u can use to create positions to draw? I got one hoping to get back into draw I ng a little.

I can't make heads or tails of many of the posts in this thread, I just like to doodle sometimes with paper and pen / pencil / marker. It seems the most sincere to get into it for the sake of the activity itself and not trying to achieve some fame or something quickly, but to each his own

 No.69161

>>69158
They're okay (and thankfully inexpensive) but there are better options these days-at least if you have a second monitor. A 3D model mannequin on sketchfab.com or some of the poseable models they make in Japan (they're expensive though) for example. Are they called Figma or is that some other weeaboo sh*t? heh

Clip Studio Paint has an internal poseable 3D model a lot of people seem to like as well.

 No.69164

>>69158
When I go to the dollar store I like posing them doing the nazi salute on the shelves heh

 No.69172


 No.69601

File: 1700898762190.png (181.11 KB, 900x900, icon.png)

https://anon.cafe/loomis/res/1699.html
How do you analogously determine refracted shapes on surface of the object, based on the background objects and refracting subject

like picrel here... like there are names like incidence ray and such but i am not completely sure nor have i seen some fullfledge 3d example of the subject
like the word "points where the ray hits theobjects", incidence ray, like, does all object emits ray everywhere or what?

anyway i thought this should have been fundamental, even in 3d.

or not. since it took some few decades(,centuries) for people to write a page of it. anyway, i cant seem to really, Draw it, unless with
really really specifically, correct, reference

which sounds more like uh

tracing.

 No.69602

>>69601
Theres nothing fundamentally wrong with tracing or other art tools.

 No.69605

>>69602 i suppose. i guess i just wanna know how to draw, correctly
not tracing

 No.69612

>>69601
Ahmed Aldoori has pretty good tutorials on this subject. Just be careful not to get All*h Ackb*rred by him xddd

 No.69613

>>69612
>tutorial
Link me, i cant seem to find anything related or even close


>battlecry

For the luls? Cant even take any of this seriously anymore. Not that it deserve that much either.

 No.69617

>>69605
Rigid thinking and purity-seeking doesn't mesh well with artistic expression.

 No.69624

>>69617
Says you the not-hyperrealist

Art has always been spitarsed by the muh-camera-eye, even if just for lulz and gigs

 No.69706

I tried defining how refraction should be painted, but i am not even sure how incident rays work
Or the entire refraction

Either way: aesthethic
Of the refraction
How do you define then

Maybe for big digits too

 No.69715

>>69706
idk heh

No sense overthinking too much. You should make a twitter account where you post rapid gifs of you sketching stuff like >>66942. I think painting is kind of oversaturated anyway.

 No.69861

>>69715
Well follow your passion really sinks in this time

Iwish i can just


Enjoy scribbling turd and make billions from turds

But nope

 No.69877

>>69862
Fuck your kilts. I aint gonna put skirts with you lot.

But whatever

There were three kids
Two had problems.
With each others.

 No.69887

Plz draw gay furry porn and donate the money to 4chon dot me. Hdv needs to pay his jannies.

 No.69899

>>69861
I think with the way things are going, following your passion is quite literally the only way an artist will be successful in [current year + 8]. It was already true that a small fraction of artists were paid for their work either through formal employment or as freelancers, now we're competing with computers too. smdh

 No.69910

>>69899
>shut it ahmed
No the point is anon said i dont need to overthink my ass
When i am not and i am just following my passion
Damit


Theres nothing to think when theres nothing to explain it to begin with damit

 No.69982

Why

 No.69983

Not

 No.70515

dogi's the most talented artiste here ask her

 No.70517

File: 1702773668703.jpg (81.39 KB, 526x526, 170274231539.jpg)


 No.70554


 No.72196

File: 1705016900882-0.jpg (90.09 KB, 800x600, sketch.jpg)

File: 1705016900882-1.jpg (65.73 KB, 630x800, yuppers.jpg)


 No.72197

File: 1705017333513.jpeg (1.57 MB, 4032x3024, IMG_2664.jpeg)

>>72196
Good attempts fella. Consider getting a cheap clipboard and you can use plain old $12-a-ream office paper to practice on heh

 No.72318

File: 1705205224177.gif (5.09 KB, 179x133, astroid3.gif)

Suggest me things to draw that
>theorethically
Is 600k in total
In designs and renders
Its parameters and metrics

Like a list of them
And their measurements/market valuations of the product itself

 No.72332

>>72318
Just log in to Twitter 5 times a day, look at the "what's trending" tab and try and pick something worth drawing from that

 No.72338

>>72332 hmm nice suggestion but i need something load bigger just for the listos
Not like 5 witchery magic unicorn things and such.

And hitting some million zero quota

Know how to? Basically a whole scene and such>>72332

 No.72340

>>72338
You're starting to sound like you're just looking for an excuse not to try at this point, King. I've seen your art and I think you should just start putting yourself out there. Good things can't happen for you if you just keep asking the same questions over and over again instead of drawing, y'know?

 No.72348

Dogi you gotta be doing the carnivore diet. WE BELIEVE IN YOU! This girl just gave a glowing review of the carnivore diet and its going kinda viral and I thought of you. You can shock the world with your glow-up

I guess it might actually be a good idea to take it slow tho because I hear loose skin comes from shedding the weight too fast. And loose skin looks awful

 No.72359

File: 1705295310167.jpg (60.69 KB, 330x800, nt4VN9aEk.jpg)

>>72348
I think she's too far gone, she keeps getting fatter and fatter despite claiming she's changing her diet
e.g. >>63461

 No.72361

>>72359
Good lord she looks like some dude who'd attend a 2009 blizzcon.

 No.72374

File: 1705315647574.png (86.7 KB, 738x341, image-1018339.png)

>>72340
You were being funny so i am just saying that i draw circles over and over and it dont count so it s getting confusing and since there are more zeroes in variety than what i ask so it seems safer to ask what should be, einstein.

The jews know better. Or hitler, so why am i going to do the beter thinking or tryig? Also i ll ask more about t is counted so unless you got more than smart remarks, it beter be worth my coins, ahmed. Regards, not-king

 No.72390

>>72361
>some dude
That's because dog is a biological man and tranny.

 No.72391

File: 1705338211137.webp (55.02 KB, 773x2278, Screenshot_20240115-110214.webp)

>>72359
Vagina-portal libfem art.

 No.72407

File: 1705369740271.jpg (89.19 KB, 990x751, 1703169400742898.jpg)

>>72359
The whole world is watching her

 No.72420

>>72407
I want cookies

 No.72457

>>72407
Guess we re on no proof basis huh

 No.72458

>>72407
There was a cute 15 year old girl at my local Walmart. She was maybe 100 pounds at most

Five years later she has a hunched back, an extra 100 pounds at least, and her skin looks like aged leather. She's 20 going on 45

Meds, trump vaccine, only G-d knows what did this to her

 No.72459

>>72458
Having a job did it.

 No.72469

>>72458
100% sure it's the same person? heh

 No.72472

File: 1705505864829.webp (91.17 KB, 1439x1461, Screenshot_20240117-093710.webp)

>>72469
Does it matter?

 No.72473

File: 1705506335892.png (27.8 KB, 325x103, 170550627981797509.png)


 No.72475

>>72469
Yes, 100%. I feel like I dodged a bullet. There seems to be a lot of beautiful young teenage girls in this town that hit the wall at 18

 No.72476

File: 1705508418281.webp (150.6 KB, 1439x2663, Screenshot_20240117-101905.webp)

>>72475
>Yes 100%
Uh. Is walmart your hang out spot?

 No.72487

>>72476
I'm in Walmart rn AMA

 No.72488

File: 1705530218945-0.png (423.68 KB, 987x1635, Ghost_princess.png)

File: 1705530218946-1.png (998.04 KB, 1936x2592, Franken_princess.png)

File: 1705530218946-2.jpg (365.54 KB, 526x904, goth_cyborg_girl_bright.jpg)

Posting really old stuff since I haven't really drawn much in awhile.

 No.72489

File: 1705530649458-0.jpg (3.06 MB, 4032x3024, 20240117_171707.jpg)

File: 1705530649458-1.jpg (2.96 MB, 4032x3024, 20240117_171549.jpg)

File: 1705530649458-2.jpg (3.04 MB, 4032x3024, 20240117_171443.jpg)

File: 1705530649458-3.jpg (2.55 MB, 4032x3024, 20240117_171330.jpg)

From an old sketchbook

 No.72490

File: 1705530737498-0.jpg (2.38 MB, 4032x3024, 20240117_171250.jpg)

File: 1705530737498-1.jpg (3.38 MB, 4032x3024, 20240117_171241.jpg)

File: 1705530737498-2.jpg (2.56 MB, 4032x3024, 20240117_170804.jpg)


 No.72491

File: 1705531040261.jpg (2.21 MB, 2749x4023, 20240117_170746.jpg)

The file size limit is killing me.

 No.72492

File: 1705531618891-0.jpg (1.02 MB, 2525x1677, 20240117_171349.jpg)

File: 1705531618891-1.jpg (1.87 MB, 2773x3673, 20240117_171309.jpg)

Last ones for now.

 No.72501

>>72488
Based towerchad

Pretty good control of the nuances of the media, drawing skills need work but obviously teachable.

https://archive.org/details/andrewloomisfunwithapencil1

 No.72503

>>72489
Grotesque heh. Stick to furries.

 No.72514

>>72501
I would like to get my eyes fixed before I start drawing again. I suspect I have an untreated astigmatism. I can't even drive at night anymore.



[Return] [Catalog] [Top][Post a Reply]
Delete Post [ ]