No.96470[View All]
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https://archive.ph/dqNN7 256 posts and 44 image replies omitted. Click reply to view. No.99703
>>99702It would be nice. I had some hopes for avowed but it looks hilariously bad. Don't think I'll be touching it. Not much else on the radar sadly.
No.99706
>>99705I look forward to shitting on it.
No.99707
Noticed ESA is a much better speedrunning event and not full of trannies.
No.99882
>>99706I honestly can't imagine speed running without trannies, they seem to be ubiquitous to the hobby.
No.99884
>>99879Probably some Korean MMO
>>99882Crazy to think that a decade ago the trannyism cult had barely just started taking off.
No.99888
>>99879Crysis still looks amazing to this day. I think in terms of design Skyrim is probably near the top as well. Despite the actual technology being pretty rough, the map designers did a great job at making a realistic feeling world.
No.99896
https://store.steampowered.com/app/40970/Stronghold_Crusader_HD_2012/Probably going to pick this up, it's $3 right now. Feels like this is maybe one of the few RTS games that slid past me back in the day heh
No.99897
>>99896It's a good game. The best of the stronghold series.
No.100070
Up until recently I was unfamiliar with Planescape torment. Actually it's the only infinity engine game I've never played. I saw that Grace was a party member, and I found it funny, because I think Chris Avellone has a thing for "good girl" succubi party members, as there's also a recruitable character like that in WOTR.
No.100073
The "rise of the blood elves" custom campaign for warcraft 3 is pretty good, despite being garbage wow lore based.
No.100074
>>100070I tried it as a teenager but it went way over my head. Might be interesting to give it a shot as a (more) mature adult. I see people touting it as one of the best crpgs interplay made, but my memories of it don't really align with that.
No.100076
>>100074It's different, that's for sure. The plot hooks you with a lot of mystery, the setting isn't typical Faerun, and the cast of characters are all unconventional. If nothing else, I can see why it would stand out to people decades later.
No.100079
>>100077Day XXXX in which I procrastinate and think it's a waste of time to make my own RTS (either cel-shaded, or 2D character models, no one's got time for detailed 3D modeling or can compete with AAA studios) with a Lua-based level editor and P2P multiplayer support and try to sell it on itch.io/GOG.
No.100083
>>100080Nah. AoE2, WC3 and SC2 already got the RTS genre covered. You can't just handwave consumer psychology, a customer has to have a reason to play your game instead of those other blockbuster titles. Plus everyone expects RTS to have voice actors which is expensive. There's a reason why RTS is dead, it's expensive to produce with little chance of profiting. Leave that genre in its grave.
No.100085
>>100083But rts is fun, and making games is fun.
No.100095
>>100085Why are all RTS games designed for tryhards then, huh?
FUN!? WHAT'S THAT!?
No.100096
>>100095That's an untrue statement. Ironically the game that probably contributed the most to killing the rts genre (and the best rts game ever made), Warcraft 3, was carried almost entirely by the campaign and weird custom maps rather than ladder.
Unfortunately one of those custom maps was dota and the rest is history.
Only rts games I can think of that had a huge tryhard esports scene were the two starcrafts.
No.100097
>>100096I guess aoe2 does now as well, but it didn't back then.
No.100123
>>100121Probably doesn't want to get DMCA'd by Nintendo.
No.100129
>>100123A convenient excuse.
No.100133
I played Ms Pacman on an actual cabinet yesterday. It was fun.
No.100153
>>100150I don't know if this is true in the slightest, but various people have told be that ray tracing is usually a pointless waste of system resources used by lazy developers.
No.100166
>>100162hmm i don't like how they made floor tile in the RTX version muddy-looking @ 0:30
>>100153>>100154ray tracing is supposed to be easier than pre-baking lighting, you have to handle a lot more cases (positions and angles of objects) with the latter to fake it well enough
No.100167
>>100166Ray tracing is extremely computation heavy. It's a very old technology that used to be used for stills. It might be easier on the devs but not on your bank account.
No.100193
>>100192Is this the remake they're making of 2?
No.100210
Noticed that the Command and Conquer series works great on my new integrated graphics laptop but ran like sh*t/was unplayable last time I tried it on my dedicated graphics laptop (both were Windows 11). I wonder if it's a recent fix coinciding with the public domain/open source release or if EA's quality control is really that shitty-for the sake of it I guess I'll install it on my main machine when I get home heh
No.100224
Just confirmed that my (recently restored) older dedicated GPU (Nvidia 1060) computer runs like shit on Command and Conquer still, I have to see if the pattern holds for my main dedicated GPU (Nvidia 4060). There's a chance a dedicated 1060 may be worse than current generation integrated cards but frankly the game is so old that should't be a factor. I won't be surprised if it remains unplayable on the 4060 as well, which is crazy negligent of EA
No.100226
>>100224Try running it in compatibility mode and set your game to run in 640 X 480 on start up. I've had to do that for a lot of old games.
No.100227
>>100224Time to bust out the old xp computer out of the garage, anon.
No.100269
Back when I owned vidya consoles, the PS2 was my favorite one. Of all the vidya I played, aside from Final Fantasy, Silent Hill was a series I loved very dearly. All these years later, it still stays with me. I haven't played since SH4 but I have watched letsplays of the other games. Outside of Shattered Memories, which I think was a fairly decent game that was improperly marketed, I'm not going to pretend that the other nuHill games being dogshit is the biggest hot take. Everyone knows they've been dogshit. The HD Collection was neither HD or a collection, the Silent Hill 2 remake can go fuck itself, Silent Hill PT was little more than an alright fangame, and now we're entering into Silent Hill F. Gentlemen, there are better things for me to be obsessively angry on. Yet here we are. Silent Hill F is not a Silent Hill game. It looks like a good game. It may very well be a great psychological horror game. But it's not a fucking Silent Hill game. And it has been infuriating me that there are people out there who can't see this. The failure of the nuHill games, the failure of the HD Collection, and the abomination of Book of Memories should've tanked the series. I don't know why I'm living in this nightmare where people just accept being insulted with garbage like this, where they're perfectly fine having zero personal standards in place that should be able to discern how they're being treated like retards. Which apparently they are, they have to be, in order to swallow so much shit over and over again in more putrid degrees. I need to know that somebody understands that the Silent Hill 2 remake is not Silent Hill 2, and that the stage its horrendous commercial success has set up to prop out more games that have nothing to do with Silent Hill while having the series' name plastered on it is indicative of the underlying issue that not only the games' devs but society's feeders as a whole have nothing new to give, that there is no momentum forward to anything better, and there's this miserable spiral that people won't stop riding because there's nothing else to eat and no way else to make a profit. It's like with Baldur's Gate 3, an absolute dogshit broken KIKE game, coming out as the "new benchmark other games should meet". Fucking kill me.
No.100271
And while I'm bitching, Final Fantasy died with X-2. The mmo's were/are capable of being fun callbacks but that's all they are. A Final Fantasy game without turn-based combat is not a real Final Fantasy game. Those bastards murdered the series to cash in on real-time and it fucking sucks.
No.100278
>>100269Happened to Resident Evil too. I liked 4, 5, and 6, but they were much different games. At least there was still an excuse to call them sequels, since they were at least continuing the same continuity, but 7 threw that completely out the window. It's just disingenuous to claim they're part of the same franchise.
>It's like with Baldur's Gate 3, an absolute dogshit broken KIKE game, coming out as the "new benchmark other games should meet". Fucking kill me.I still haven't played that game, so I will reserve judgment. I just hate 5E so much that it's hard for me to even try it.
>>100276It wasn't turn based. It had real-time auto battle that you had very little control over. There was a bar that filled up showing you how long their automated actions were going to take IIRC, but if that counts as turned-based then any game with animation frames is turn-based.
No.100302
>>100289 I can't remember where I heard it but I thought it was something like uncompressed audio specifically driving up the file sizes of modern games to comically inflated levels. I'm not sure if a study has ever been done but I'm pretty confident most people can't tell the difference between a higher bitrate .mp3 and a completely uncompressed .wav or whatever (and I wouldn't be surprised if many people who insisted they could do so were among them).
This has to be intentional collusion with storage hardware companies, nothing else explains this kind of negligence, does it?
No.100313

>>100302if i was a lead dev in western aaa videogame company i would be more concerned around what early to midcentury furniture and vintage rugs from chamonix should go in my nice suburban house near the LA, California like in the Tom Petty - Free Fallin' video settling down in that rich yuppie area than than about need for an audio compression cicd pipeline delaying releases for some unity engine soulless third person plastic-y shaders interactive movie slop on steam that some retards will pay money for. i may not even own a computer
consoomer videogames mostly ended in 2009 and are best as a reduction of reality to very strict, finite and simplified rules and physics (like throwing boxes around in source engine or bouncing grenades in quake or driving into things in flatout) and benefit from simplistic symbolic sensory representations of the environment and npcs don't need life-like graphics or audio to be addictive and provide joy, unless you're some g-man who really requires that exact lifelike $6 trillion f-75 secret plane pilot or ptsd special forces maximum seeing and inhaling drywall particles insta-killer soldier behavioral programming virtual reality iraq warcrime squadtroon boys clearing a mexican drug cartel compound most efficiently over and over and over again and again government simulator while on the most synthetic sugar and preservatives loaded mras for maximum killing effect. 512GB ssd is 40$
No.100316
>>100313also under all that 500GB unity slop it's just 20 year old game mechanics and physics
No.100356
>>100289800 mb is too much for a game. gay