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File: 1735373639647.webp 1.15 MB, 1881x2660, border crisis.webp

 No.96470

HAPPY 2025 EDITION

Previous thread: >>>/lounge/92008
Archive: https://archive.ph/dqNN7

 No.96490

looks cool heh

 No.96599

it isn't 2025 yet you dipshit

 No.96717

File: 1735603463473.jpg 293.6 KB, 1920x1080, Screenshot.jpg

avid this u?

 No.96719


 No.96762

File: 1735607663579.mp4 8.32 MB, 852x480, Recording.mp4

>>96719
u any good at gungame?

 No.96765

>>96762
I have no idea what you're talking about

 No.96790

I got kind of sick of D2R. End-game content is just a grindfest. It's fun to make stupid builds, but it gets tiring when you have to farm for specific items constantly.

 No.96792

>>96790
Haven't been on much, sorry about that.

 No.96793

>>96792
I haven't played much the last few weeks. Found an occy orb after doing a single Mephisto run last time though. Something like a 1/2000 chance with the amount of MF I had. I was shocked.

 No.96794

>>96793
Damn, that's a pretty big drop to get early on.

 No.96905

File: 1735762709294.png 1.3 MB, 1366x768, image (2).png

>ah, fresh meat

 No.96906

>>96905
Used to scare me a lot when I was a kid.

 No.96911

>>96906
I feel pretty proud of myself for killing him fairly. I used to have to shoot him through bars with a bow.

 No.96918

>>96905
Played this from start to finish early last year; it's aged really well. Had a lot of fun.

 No.96920

>>96918
It's a great game. Might have even aged better than diablo 2.

 No.96924

>>96920
I prefer the slow dungeon-crawling over D2's action focus. I wish there were more games like that.

 No.96930

File: 1735845128250.png 1.18 MB, 1366x768, booba.png

>>96924
Not only is it slower, it feels a lot more tactical. At least as a warrior, your footwork really seems to matter. You can only block so many times per second with your shield, and if you take damage you get flinched, so if you get mobbed by a ton of enemies you're boned. You have to pick your battles, use chokepoints, think about escape routes, etc. The gear progression is a lot better too. Getting a new piece of gear feels meaningful, and I ended up stashing a bunch of useful stuff in town, because certain floors might need more resist gear, or more AC depending on the enemies.

In d2 by comparison, you basically just sprint into a huge mob of enemies, use some flashy moves to kill a dozen at a time, and then sprint out if your health gets too low. The game throws so much gear and money at you its stupid, so you're spoiled for choice even though you can't use most of it because of class restrictions. I like that in diablo 1 if you want to cast spells as a warrior or something there's nothing stopping you, and I thought the cursed items with negative stats were interesting. Sometimes you have to make a tradeoff.

Ambiance is great in d1 too. Feels like you're really crawling down into hell.

 No.96942

>>96930
It's truly better than d2. No other game has ever captured the feeling of slowly descending into hell

 No.96950

File: 1735877830519.png 1.1 MB, 1366x768, diablo dead.png

Ended up finishing the game without dying. I had like 144% to hit so diablo got stunlocked and died like a bitch. I overprepared and filling my inventory with potions for nothing.

 No.96963

Playing heavily modded Skyrim again. I added a durability mod and it's crazy how much better it makes the game. The speed equipment breaks is dependent on your smithing level and if you don't repair something that has low durability it will break permanently if you keep on using it. Right now my weapons break from between 40-60 attacks. It means I need to bring extra equipment with me or scavenge for something to use in dungeons. Scarcity of resources is an important part of dungeon crawling and durability is another thing Bethesda was stupid for removing. I think this mod does it better than they ever did though. It makes me consider my options. Repairs aren't readily available, since I can't do it without a grindstone or workbench and I need to have the correct ingots for my equipment. You also need the necessary skill do to repairs, so even if you end up with high-level gear for a low-level character, there's only a limited amount of time that you'll be able to use it. Enemy equipment can also break, so it's possible to use that to your advantage or miss out on loot(that's usually junk anyway though).
Thinking about using "Venetian magic" from the ordinator mod too, which gives you casts-per-day instead of letting you spam spells with a regenerating magicka pool.

 No.96967


 No.96968


 No.96977

>>96963
Morrowloot does wonders to fix gear progression.

 No.96980

>>96977
I ended up going with Skyrim - revamped over Morrowloot for reasons I can't remember anymore.

 No.96989

>>96980
I consider morrowloot an essential mod for my playthroughs. There's lots of other ones that add cool stuff or fix minor problems but the level scaling in skyrim is absolutely disgusting and I can't tolerate it.

 No.96993

>>96989
Skyrim - Revamped does a similar thing where item and enemy levels are zone-based and aren't based on the player's level.

 No.97087

File: 1736027891764.jpg 84.69 KB, 640x609, o91rmszty.jpg

more like... moronwind

 No.97108

>>97087
hi, rednigga, fap to any good [redacted], lately?

 No.97109

>>97108
>[redacted]
Henti?

 No.97111

File: 1736051996339.jpg 74.38 KB, 720x960, IMG_0390.jpg

FINE i'll pirate and try out some diablo w/ hellfire expansion, it's been decades since i last played diablo 1

>1337x.to/torrent/3810104/Diablo-Hellfire-GOG


can't morality police me since i still own the disk

 No.97112

File: 1736052414351.jpg 145.6 KB, 615x934, Warrior.jpg

>>97111
Nobody judging. Piracy is probably a moral positive when it comes to a company like activation blizzard. Everyone who worked on that game is long gone anyways, since they fired literally everyone from blizzard north and shut down the studio.

 No.97113

>>97109
iykyk

 No.97114

>>97113
I wish I didn't know

 No.97115

File: 1736055286250.webp 188.09 KB, 1280x960, Screenshot.webp

this is giving me carpal tunnel, way too much clicking required, i recall in diablo 2 you didn't have to click repeatedly to swing your weapon, my index finger is hurting and numb, dunno how much more i can play this

 No.97116

>>97115
>i recall in diablo 2 you didn't have to click repeatedly to swing your weapon
What? Maybe shift-click and holding down you didn't (in d2).

 No.97117

>>97115
It was exactly the same in d2.

 No.97118

>>97115
Get DevilutionX running on the console of your choice. Pressing A to kill is far more fun.

 No.97119

finding diablo 1 too boring. played hellfire on hell difficulty btw. good music tho

 No.97121

think i'm gonna try daggerfall unity again but also with the "world of daggerfall" and "basic wilderness encounters" mods which i didnt install last time (together with the several other mods i also had) so the wilderness isn't totally vacant which i really didn't like last time i played, and also install "fixed dungeon exteriors" mod, as well as to enable "smaller dungeons" in DFU settings so they're not potentially 20 hours long. need to make sure to have recall/teleport (w/ mysticism) and restoration before dungeoneering, which apparently are mandatory for dungeoneering to be tolerable in the game

DaggerfallSetup-3.1.0.zip
https://en.uesp.net/wiki/Daggerfall:Files

Daggerfall Unity
https://github.com/Interkarma/daggerfall-unity/releases

mods:
https://www.nexusmods.com/daggerfallunity/mods/11#Vanilla_MIDI_OST_Music_on_a_Roland_SC55
https://www.nexusmods.com/daggerfallunity/mods/273#Vanilla_Enhanced
https://www.nexusmods.com/daggerfallunity/mods/2#Daggerfall_Unity_Quest_Pack_1
https://www.nexusmods.com/daggerfallunity/mods/16#Roleplay_and_Realism
https://www.nexusmods.com/daggerfallunity/mods/76#Physical_Combat_And_Armor_Overhaul
https://www.nexusmods.com/daggerfallunity/mods/14#Archaeologists
https://www.nexusmods.com/daggerfallunity/mods/49#Climates_and_Calories
https://www.nexusmods.com/daggerfallunity/mods/122#Travel_Options
https://www.nexusmods.com/daggerfallunity/mods/134#Basic_Roads
https://www.nexusmods.com/daggerfallunity/mods/677#Quest_Actions_Extension
https://www.nexusmods.com/daggerfallunity/mods/307#Daggerfall_Expanded_Textures
https://www.nexusmods.com/daggerfallunity/mods/102#Prostitutes_And_Lovers
https://www.nexusmods.com/daggerfallunity/mods/483#The_Red_Lantern_Guild
https://www.nexusmods.com/daggerfallunity/mods/376#Dynamic_Skies
https://www.nexusmods.com/daggerfallunity/mods/225#Fixed_Dungeon_Exteriors
https://www.nexusmods.com/daggerfallunity/mods/390#Wilderness_Overhaul
https://www.nexusmods.com/daggerfallunity/mods/249#World_of_Daggerfall_Project
https://www.nexusmods.com/daggerfallunity/mods/585#Basic_Wilderness_Encounters

 No.97122

>>97121
I kind of enjoy the long dungeon crawls in daggerfall. To each his own though.

 No.97123

Thinking of trying etrian odyssey 4. Ordered a new sd card for my 2ds. Hopefully the game is worth the 15 bucks.

 No.97124

>>97122
fine ill leave it turned off
>>97118
i was initially thinking of downloading the psx version of diablo. but anyway none of this would fix diablo being boring/repetitious by today's standards

 No.97125

>>97124
You just have zoomer adhd by the sounds of it. Consider playing mobile gacha games.

 No.97128

>>97125
the game is too easy, simple and predictable and i can tell when i'm only encumbered by artificial limits instead of clever difficulty, "oh no, my HP is very low and i ran out of HP potions, time to waste my time teleporting or walking back to town to sell loot and buy potions and repeat this cycle endlessly." the routine is boring and uncreative

 No.97129

File: 1736066537855.mp4 2.1 MB, 640x360, wc2.mp4

here's an example of a game by blizzard with actually good gameplay even by today's standards released one year prior to diablo

 No.97130

>>97128
Diablo 1 is something you just beat once in awhile. It's not meant to be an extremely elaborate game. D2 was. When I was at that age when it released, players were nuts about finding secrets and progessing to shit like the Uber bosses.

 No.97133

>>97121
nvm about daggerfall, i remember it's a grindfest with too much predictability, and adding RNG-based mods won't fix the been-there-done-that gameplay and the did-an-LLM-generate-this dialogue. anyway i have a backlog of PSX and DOS games i'd rather play

 No.97167

What's up with this game and all the good press it's gotten

>overrated j-w dev, maybe? heh

 No.97170

>>97167
These sorts of deck builders are just popular these days.

 No.97171

>>97167
It's fun...

 No.97176

>>97171
I refuse to believe! There must be some sort of conspiracy here. How can such a simple looking game be said to be so compelling? THIS IS STRAIGHT OUT OF THE PROTOCOLS!

 No.97180

>>97176
It's not that simple even if it looks that way. You start with a standard playing card deck, but you can modify various things about it as you play through a run e.g.
>total number of cards in the deck
>changing the suit or number of a card (or making it holofoil like a rare TCG card among some other creative modifiers, which all have their own mechanical effects)
>increasing the base value of different hands (e.g. can make playing single pairs worth a lot if you choose to invest in leveling that particular kind of hand)
>collecting a side hand from a huge pool of Joker cards that have constant effects on score calculation (and there is even a little trick during hand value calculation phases where you can move a Joker that was already counted to the back of your Joker hand to have it counted again as the game calculates each Joker's effect one by one from left to right, plus often the way Jokers are ordered in their special hand matters a lot too).

In addition to deck modifications, there is a variety of boss rounds each with their own unique gameplay penalties to overcome as well as decks of different colors and their own mechanical changes to act as a difficulty selector. The soundtrack is just a few variations on the same track, but it's kinda catchy.

 No.97181

Also, one of the recent times I played Dave the Diver, I was surprised to find a short segment where they include a very close copy of Balatro. Not sure how intact it is, but they essentially have you playing Balatro for a little bit in a game that's otherwise about ocean exploration and restaurant management.

 No.97183

Cat Quest 3 is bretty gud heh

 No.97330

How did this DS game get past Nintendo's strict censors back in the day?

 No.97331

>>97330
Things weren't run by the offended-by-everything-politically-correct-thought-police back in the day.

 No.97334

>>97331
They were. Satanic panic, jelly donuts, etc. Moralfags aren't a recent problem, but back then it was old retards and women and today it seems to be zoomers.

 No.97338

>>97331
No I mean back then it would've been unheard of to have a game like that on a Nintendo platform.

Now Nintendo just doesn't care what goes on their eShop, they don't want to lose to their competitor Steam which also sells "adult" games:
https://ntdeals.net/tag/sexual-content?platforms=switch

 No.97341

>>97338
I heard a lot of nintendo eshop games are ai slop too.

It's looking grim.

 No.97343

>>97338
Duke nukem.

 No.97344


 No.97346

>>97344
Excellent, Randy Pitchford can get the centenarians from the Borderlands movie to play the roles of the Duke's smokin' hot babes.

 No.97528

>Troika tried to run a game studio leaderless commie style
No wonder it went to shit LMAO!

 No.97543

>>97528
>literal fag explains communism in practice
Honestly having trouble breathing right now, it's so funny that it hurts.

 No.97583

>Oblivion remake is confirmed
>It's going to use UE5
Looks like all the retards who keep insisting that Bethesda should use a different engine got what they wanted. I'm calling it now and saying the mod scene is going to be super dead for a Bethesda game due to that. I'm guessing it won't even be made with real mod-support in mind.

 No.97595

>>97583
>Elder Scrolls 6 teaser is like 7 years old
wtf man

 No.97605

>>97583
It was a matter of time. Ex-Bethesda employees have said Gamebryo / Creative Engine is difficult to work with for creating new games compared to Unity and UE. It shows, considering how long it takes to release a new Elder Scrolls game. It took only 2 years to develop Daggerfall. Microsoft is aggressive with cutting labor costs and outsourcing work. Often it's the case that an engine can prioritize ease-of-use in development or moddability, it's difficult to have both because moddability makes the engine more complex. Anyone with an internet connection can learn UE in their spare time since it's source-available. No one can learn CE because it's proprietary and in-house. Maybe they could've/should've released CE with similar source-available licensing as UE, but it looks like Microsoft (Satya Nadella et al.) decided to not bother with that and that it would cost them less to just abandon CE and switch to UE. Why should they continue to hire expensive Americans when they can replace many of them with H-1Bs and to outsource the work, just like with Windows OS development? Hardcore modders represent a tiny percentage of the sales of Bethesda games. Though it's too early to say that using UE will make moddability much worse, maybe they'll figure out something, then again there isn't much of a financial incentive for them to do so.

https://www.giantbomb.com/forums/general-discussion-30/i-was-just-exposed-to-the-scale-of-outsourcing-in--1914368/
https://www.videogameschronicle.com/news/hundreds-of-bethesda-employees-strike-over-remote-work-and-outsourcing-policies/
https://gamerant.com/bethesda-fallout-games-obsidian-entertainment-more-outsourcing-new-vegas-good-precedent/

 No.97608

>>97605
Zenimax unionized so this is probably just a way to get rid of them and employ an all jeet workforce.

If you want to play oblivion, just play oblivion. This is as dumb as the 9001 skyrim remasters, or maybe worse. A pathetic cash grab by a dead company.

 No.97609

Been playing this with a group of friends lately. It's undeniably a fun formula-though the fact it still calls itself early access after over ten years feels pretty scummy somehow and is one of the reasons I'd ignored it as long as I had.

There was a free game I played a LONG time ago called "Survival Crisis Z" (made by the guys who'd more recently put out a title called Salt and Sanctuary-a game I don't give a crap about-but it's good to see they "came up" I guess). I enjoyed that old game a lot and it feels like PZ is perhaps a significantly more refined version of that, though still being pretty half baked. It feels like the dev stumbled on a successful formula and has been milking it this long while not putting a ton of work in so even though it's fun I still feel a little conflicted about it, rightly or wrongly

 No.97610

>>97609
I like Zomboid for the most part, especially how the gameplay changes into a world save's lifespan. Wish they would add a singleplayer mode with NPCs who potentially can ally with you and help you build a base and make supply runs (or fight other people).

Salt and Sanctuary is pretty fun, too. Basically just a 2D Souls game. The first game I remember from that guy was Dishwasher on Xbox 360 Arcade, which was a decent 2D action game. He also made a short little twin-stick novelty game called I Made a Game with Zombies in It, with the selling point of being priced at only a dollar to make fun of the generally amateur games in the Xbox 360 Indie Store. There is also Charlie Murder, which is very fun if you're into beat-em-ups like Streets of Rage or Golden Axe or Castle Crashers. Most of his games also have a grunge/punk aesthetic to them and probably would've been a big hit with scenesters if they came out in early-mid 00s.

 No.97611

Played through "legends of amberland". Fantastic game. Had a lot of fun with it.

 No.97619

I'm 20 hrs into Fallout New Vegas and I don't get the 'this game will make you troon out memes.

I just don't see it?

I love the mutant's creative weapons though, like the bumper sword and rebar club. Clever.

 No.97629

>>97619
Trannies don't create anything, so they just latch onto some random piece of media from the past and decide that it's now trans-coded. Fallout nv, lain, guilty gear, fire emblem, etc. They're nerdy consumers but desperately want thier products to validate thier beliefs so they just pretend the characters are trannies.

 No.97633

>>97619
I like subjecting Arcade Gannon to enslavement by Caesar since he's a literal faggot and talks like a redditor. Unfortunately, he's not the only LGBT companion. The Brotherhood scribe is a lesbian, though she's a lot less annoying than Gaylord Gannon. The grandma mutant probably has the best dialogue. Raul is good if you want to hear sarcastic remarks from Danny Trejo every five seconds. Boone sulks over his dead wife all the time. ED-E and Rex are whatever, at least they take up a separate slot in your party. Rose Cassidy is my favorite companion, but what sucks is the closest you get to her is getting NTR'd in one of the happier endings to her story. There is a fun little arena quest somewhere that lets you fuck a redhead's brains out (screen fades to black during it though).

Hope you picked Wild Wasteland as a starting trait. It adds a lot of silly encounters to the game, like Rex leading you to a special well after some easter egg dialogue.

 No.97636

>>97633
I really like Veronica. I always end up rolling with her when I play the game.

It's been awhile though. I don't feel fallout new vegas aged that well and most of the good press it received back then was because of positive comparisons to fallout 3. Game is basically a corridor shooter through half the game. You walk down a tunnel from goodsprings to new vegas, and then the main plot happens and you choose between the bear and the bull or the character who is a total rippoff of the ceo from the book Count Zero. It's not a bad game and it totally mogs fallout 3 which gives Todd a headache to this day but if you ignore that it's a fallout game and just look at it from its own virtues it's pretty mid.

 No.97640

>>97636
Save before entering Goodsprings schoolhouse, loot schoolhouse, reload if you didn't get 2-3 stealth boys (maybe I'm misremembering and it's a fixed number), pop stealth boy near cazadores and continue stealthing past deathclaws at Quarry Junction. Now you don't have to be railroaded down the Goodsprings-Primm-Nipton-Novac-Freeside-Strip path. Works on Very Hard (not sure if it changes anything besides combat values like Oblivion).

I roam around the map doing some sidequests and grinding XP, then start the DLCs after getting some combat and utility skills boosted enough (at least breakpoints into range of further skill/SPECIAL boosts for big checks such as convincing Dean Domino to calm down). I choose to nuke both NCR and Legion at the conclusion of Lonesome Road because it opens up a couple endgame areas back in the main map. When you finally go to the Strip for the first time, you receive a reputation reset with the big factions.

 No.97641

>>97640
>Save before entering Goodsprings schoolhouse, loot schoolhouse, reload if you didn't get 2-3 stealth boys (maybe I'm misremembering and it's a fixed number), pop stealth boy near cazadores and continue stealthing past deathclaws at Quarry Junction.

This is sequence breaking. It's not an exploit but it isn't the intended way the game is meant to be played. The game is designed with you walking down that canyon in mind and all the quests are set up with that in mind.

 No.97643

Also, I recall NV receiving significantly lower scores from critics compared to 3 around the time it released, think it wasn't even breaking 90 average according to Metacritic (think I saw it peak at 86-88 around release whereas 3 was ~95 at the same time). Setting aside the fact that NV borrows many details from the canceled original Fallout 3 project Van Buren, NV always felt more like a true sequel to 2. On 3, they just randomly dump you in DC. Probably picked because Tiny Todd thought it would be a great location for a bunch of flashy setpieces.

They basically created a parody of Fallout instead of an actual Fallout game. Herpaderp, we need to have things like deathclaws and super mutants and radscorpions and Harold and Enclave and Brotherhood in our game even if it makes no sense within the broader setting of the game universe because that's what fans expect to see. Oh, and make Brotherhood the purely good hero faction because reasons. It wasn't an entirely terrible game, I recall liking the unmarked radio tower exploration sidequests and places like Old Olney or the hotel/hospital during Reilly's Rangers, but it just didn't have an authentic Fallout feel to it. Plus, the DLCs all sucked ass (Point Lookout being the least shit only because it wasn't a corridor like all the others).

 No.97646

>>97641
Well, they clearly do intend new players to go down the railroaded path as a sort of tutorial and introduction to the setting, but it's nice they left an option for people who get bored of doing that path.

 No.97652

>>97643
>Also, I recall NV receiving significantly lower scores from critics compared to 3 around the time it released
Professional reviewers being paid off isn't a new phenomenon. I don't even know if 3 was less financially successful than new vegas but vegas is definitely the one people remember. Todd still seething over it to this day.

>They basically created a parody of Fallout instead of an actual Fallout game. Herpaderp, we need to have things like deathclaws and super mutants and radscorpions and Harold and Enclave and Brotherhood

It's marketing. I don't know if you played fallout 4, but there's a sequence near the very start of the game where you get a suit of power armor and then immediately fight a deathclaw that jumps out of the ground. It was designed to be shown at gaming conventions like E3 and to get a lot of excitement from investors. Presumably adding all that crap into fallout 3 was done for the same reason, because they are recognizable symbols from the previous two+ games.

Bethesda as a company primarily sees their games as a consumer product and don't really care about things like consistency so long as they make money. Todd personally has a big ego though and I think fallout 3 was like a baby to him.

 No.97698

>>97605
Macabre. Crazy that I have seen no one reporting this.

>>97608
It's disappointing because Oblivion could really use an update. Skyrim SE was a huge improvement from what it was when it was initially released. Oblivion has capped potential being an almost 20-year-old, 32-bit gamebryo game. If you use a lot of mods you're likely to run into memory issues, and since Oblivion was released well-before ESLs there's a 255 plugin limit and you need to screw with wyrebash to resolve conflicts. It also means a mod's scope can only be so ambitious. It's why there's never going to be anything as massive as legacy of the dragon born or Vigilant for Oblivion. Just porting Oblivion as-is to CE would be easy money and it's all we actually want.

 No.97771

It's fine, they can always just get a cakebox with a picture of the Windows logo on it and tell you that not only is that cake ready, but that it tastes much better than Windows' bakery.

 No.97802

>11 years ago
>looks better than most slop getting put out today
>tfw

 No.97805

>>97698
I honestly hate modding Bethesda games too much even though I'd really like to use a lot of mods at once. Rectifying records between mods that change the same stuff is tedious, like trying to take the melee combat of one mod and the archery of another or even just picking the placement of a box from one mod with the mesh of another. Cleaning records is honestly something I'd pay someone to do for me, that's how much I hate it.

 No.97813

'Cuz I got spurs that jingle, jangle, jingle (jingle, jangle)
As I go ridin' merrily along (jingle, jangle)
And they sing, "Oh, ain't you glad you're single?" (jingle, jangle)
And that song ain't so very far from wrong. (jingle, jangle)

 No.97816

>>97813
đŸŽ”Well I'm the type of guy who will never settle downđŸŽ”

 No.97822

File: 1737304927948.png 159.02 KB, 1920x1080, Screenshot_Shiren.png

enjoying this more than diablo 1 that's for sure, though rogue-lites tend to get repetitious fast too

 No.97898

>>97805
It can be tedious, or it can be as simple as changing your load order or making an override patch. If you're using 2 mods that both change how ranged and melee combat work for example, then yeah you're probably going to have to alter a lot of records to get exactly what you want.
>Cleaning records is honestly something I'd pay someone to do for me, that's how much I hate it.
I haven't done this for a long time just because it can cause other issues, especially mid-playthough, but I'm getting more random CTDs than before, so that's probably a sign that I ought to.
>>97636
>>97641
I don't feel like it's a linear game if that's what you're saying, especially with all the DLCs(which might sort of be narratively linear, but nothing is forcing you to do things in a certain order).

 No.97923

Dude looks exactly how I imagine open source devs look heh.

Warcraft 3 java edition coming along nicely.

 No.97925

>>97923
>Dude looks exactly how I imagine open source devs look heh.
TBH I imagine they look like trannies at this point.

 No.97926

>>97925
You're not wrong I suppose.



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