No.96470
HAPPY 2025 EDITIONPrevious thread:
>>>/lounge/92008Archive:
https://archive.ph/dqNN7 No.96599
it isn't 2025 yet you dipshit
No.96790
I got kind of sick of D2R. End-game content is just a grindfest. It's fun to make stupid builds, but it gets tiring when you have to farm for specific items constantly.
No.96792
>>96790Haven't been on much, sorry about that.
No.96793
>>96792I haven't played much the last few weeks. Found an occy orb after doing a single Mephisto run last time though. Something like a 1/2000 chance with the amount of MF I had. I was shocked.
No.96794
>>96793Damn, that's a pretty big drop to get early on.
No.96906
>>96905Used to scare me a lot when I was a kid.
No.96911
>>96906I feel pretty proud of myself for killing him fairly. I used to have to shoot him through bars with a bow.
No.96918
>>96905Played this from start to finish early last year; it's aged really well. Had a lot of fun.
No.96920
>>96918It's a great game. Might have even aged better than diablo 2.
No.96924
>>96920I prefer the slow dungeon-crawling over D2's action focus. I wish there were more games like that.
No.96930
>>96924Not only is it slower, it feels a lot more tactical. At least as a warrior, your footwork really seems to matter. You can only block so many times per second with your shield, and if you take damage you get flinched, so if you get mobbed by a ton of enemies you're boned. You have to pick your battles, use chokepoints, think about escape routes, etc. The gear progression is a lot better too. Getting a new piece of gear feels meaningful, and I ended up stashing a bunch of useful stuff in town, because certain floors might need more resist gear, or more AC depending on the enemies.
In d2 by comparison, you basically just sprint into a huge mob of enemies, use some flashy moves to kill a dozen at a time, and then sprint out if your health gets too low. The game throws so much gear and money at you its stupid, so you're spoiled for choice even though you can't use most of it because of class restrictions. I like that in diablo 1 if you want to cast spells as a warrior or something there's nothing stopping you, and I thought the cursed items with negative stats were interesting. Sometimes you have to make a tradeoff.
Ambiance is great in d1 too. Feels like you're really crawling down into hell.
No.96942
>>96930It's truly better than d2. No other game has ever captured the feeling of slowly descending into hell
No.96963
Playing heavily modded Skyrim again. I added a durability mod and it's crazy how much better it makes the game. The speed equipment breaks is dependent on your smithing level and if you don't repair something that has low durability it will break permanently if you keep on using it. Right now my weapons break from between 40-60 attacks. It means I need to bring extra equipment with me or scavenge for something to use in dungeons. Scarcity of resources is an important part of dungeon crawling and durability is another thing Bethesda was stupid for removing. I think this mod does it better than they ever did though. It makes me consider my options. Repairs aren't readily available, since I can't do it without a grindstone or workbench and I need to have the correct ingots for my equipment. You also need the necessary skill do to repairs, so even if you end up with high-level gear for a low-level character, there's only a limited amount of time that you'll be able to use it. Enemy equipment can also break, so it's possible to use that to your advantage or miss out on loot(that's usually junk anyway though).
Thinking about using "Venetian magic" from the ordinator mod too, which gives you casts-per-day instead of letting you spam spells with a regenerating magicka pool.
No.96977
>>96963Morrowloot does wonders to fix gear progression.
No.96980
>>96977I ended up going with Skyrim - revamped over Morrowloot for reasons I can't remember anymore.
No.96989
>>96980I consider morrowloot an essential mod for my playthroughs. There's lots of other ones that add cool stuff or fix minor problems but the level scaling in skyrim is absolutely disgusting and I can't tolerate it.
No.96993
>>96989Skyrim - Revamped does a similar thing where item and enemy levels are zone-based and aren't based on the player's level.
No.97108
>>97087hi, rednigga, fap to any good [redacted], lately?
No.97114
>>97113I wish I didn't know
No.97116
>>97115>i recall in diablo 2 you didn't have to click repeatedly to swing your weaponWhat? Maybe shift-click and holding down you didn't (in d2).
No.97117
>>97115It was exactly the same in d2.
No.97118
>>97115Get DevilutionX running on the console of your choice. Pressing A to kill is far more fun.
No.97122
>>97121I kind of enjoy the long dungeon crawls in daggerfall. To each his own though.
No.97123
Thinking of trying etrian odyssey 4. Ordered a new sd card for my 2ds. Hopefully the game is worth the 15 bucks.
No.97124
>>97122fine ill leave it turned off
>>97118i was initially thinking of downloading the psx version of diablo. but anyway none of this would fix diablo being boring/repetitious by today's standards
No.97125
>>97124You just have zoomer adhd by the sounds of it. Consider playing mobile gacha games.
No.97128
>>97125the game is too easy, simple and predictable and i can tell when i'm only encumbered by artificial limits instead of clever difficulty, "oh no, my HP is very low and i ran out of HP potions, time to waste my time teleporting or walking back to town to sell loot and buy potions and repeat this cycle endlessly." the routine is boring and uncreative
No.97130
>>97128Diablo 1 is something you just beat once in awhile. It's not meant to be an extremely elaborate game. D2 was. When I was at that age when it released, players were nuts about finding secrets and progessing to shit like the Uber bosses.
No.97133
>>97121nvm about daggerfall, i remember it's a grindfest with too much predictability, and adding RNG-based mods won't fix the been-there-done-that gameplay and the did-an-LLM-generate-this dialogue. anyway i have a backlog of PSX and DOS games i'd rather play
No.97170
>>97167These sorts of deck builders are just popular these days.
No.97176
>>97171I refuse to believe! There must be some sort of conspiracy here. How can such a simple looking game be said to be so compelling? THIS IS STRAIGHT OUT OF THE PROTOCOLS!
No.97180
>>97176It's not that simple even if it looks that way. You start with a standard playing card deck, but you can modify various things about it as you play through a run e.g.
>total number of cards in the deck>changing the suit or number of a card (or making it holofoil like a rare TCG card among some other creative modifiers, which all have their own mechanical effects)>increasing the base value of different hands (e.g. can make playing single pairs worth a lot if you choose to invest in leveling that particular kind of hand) >collecting a side hand from a huge pool of Joker cards that have constant effects on score calculation (and there is even a little trick during hand value calculation phases where you can move a Joker that was already counted to the back of your Joker hand to have it counted again as the game calculates each Joker's effect one by one from left to right, plus often the way Jokers are ordered in their special hand matters a lot too).In addition to deck modifications, there is a variety of boss rounds each with their own unique gameplay penalties to overcome as well as decks of different colors and their own mechanical changes to act as a difficulty selector. The soundtrack is just a few variations on the same track, but it's kinda catchy.
No.97181
Also, one of the recent times I played Dave the Diver, I was surprised to find a short segment where they include a very close copy of Balatro. Not sure how intact it is, but they essentially have you playing Balatro for a little bit in a game that's otherwise about ocean exploration and restaurant management.
No.97183
Cat Quest 3 is bretty gud heh
No.97334
>>97331They were. Satanic panic, jelly donuts, etc. Moralfags aren't a recent problem, but back then it was old retards and women and today it seems to be zoomers.
No.97338
>>97331No I mean back then it would've been unheard of to have a game like that on a Nintendo platform.
Now Nintendo just doesn't care what goes on their eShop, they don't want to lose to their competitor Steam which also sells "adult" games:
https://ntdeals.net/tag/sexual-content?platforms=switch No.97341
>>97338I heard a lot of nintendo eshop games are ai slop too.
It's looking grim.
No.97346
>>97344Excellent, Randy Pitchford can get the centenarians from the Borderlands movie to play the roles of the Duke's smokin' hot babes.
No.97543
>>97528>literal fag explains communism in practiceHonestly having trouble breathing right now, it's so funny that it hurts.
No.97595
>>97583>Elder Scrolls 6 teaser is like 7 years oldwtf man
No.97605
>>97583It was a matter of time. Ex-Bethesda employees have said Gamebryo / Creative Engine is difficult to work with for creating new games compared to Unity and UE. It shows, considering how long it takes to release a new Elder Scrolls game. It took only 2 years to develop Daggerfall. Microsoft is aggressive with cutting labor costs and outsourcing work. Often it's the case that an engine can prioritize ease-of-use in development or moddability, it's difficult to have both because moddability makes the engine more complex. Anyone with an internet connection can learn UE in their spare time since it's source-available. No one can learn CE because it's proprietary and in-house. Maybe they could've/should've released CE with similar source-available licensing as UE, but it looks like Microsoft (Satya Nadella et al.) decided to not bother with that and that it would cost them less to just abandon CE and switch to UE. Why should they continue to hire expensive Americans when they can replace many of them with H-1Bs and to outsource the work, just like with Windows OS development? Hardcore modders represent a tiny percentage of the sales of Bethesda games. Though it's too early to say that using UE will make moddability much worse, maybe they'll figure out something, then again there isn't much of a financial incentive for them to do so.
https://www.giantbomb.com/forums/general-discussion-30/i-was-just-exposed-to-the-scale-of-outsourcing-in--1914368/https://www.videogameschronicle.com/news/hundreds-of-bethesda-employees-strike-over-remote-work-and-outsourcing-policies/https://gamerant.com/bethesda-fallout-games-obsidian-entertainment-more-outsourcing-new-vegas-good-precedent/ No.97608
>>97605Zenimax unionized so this is probably just a way to get rid of them and employ an all jeet workforce.
If you want to play oblivion, just play oblivion. This is as dumb as the 9001 skyrim remasters, or maybe worse. A pathetic cash grab by a dead company.
No.97610
>>97609I like Zomboid for the most part, especially how the gameplay changes into a world save's lifespan. Wish they would add a singleplayer mode with NPCs who potentially can ally with you and help you build a base and make supply runs (or fight other people).
Salt and Sanctuary is pretty fun, too. Basically just a 2D Souls game. The first game I remember from that guy was Dishwasher on Xbox 360 Arcade, which was a decent 2D action game. He also made a short little twin-stick novelty game called I Made a Game with Zombies in It, with the selling point of being priced at only a dollar to make fun of the generally amateur games in the Xbox 360 Indie Store. There is also Charlie Murder, which is very fun if you're into beat-em-ups like Streets of Rage or Golden Axe or Castle Crashers. Most of his games also have a grunge/punk aesthetic to them and probably would've been a big hit with scenesters if they came out in early-mid 00s.
No.97611
Played through "legends of amberland". Fantastic game. Had a lot of fun with it.
No.97629
>>97619Trannies don't create anything, so they just latch onto some random piece of media from the past and decide that it's now trans-coded. Fallout nv, lain, guilty gear, fire emblem, etc. They're nerdy consumers but desperately want thier products to validate thier beliefs so they just pretend the characters are trannies.
No.97633
>>97619I like subjecting Arcade Gannon to enslavement by Caesar since he's a literal faggot and talks like a redditor. Unfortunately, he's not the only LGBT companion. The Brotherhood scribe is a lesbian, though she's a lot less annoying than Gaylord Gannon. The grandma mutant probably has the best dialogue. Raul is good if you want to hear sarcastic remarks from Danny Trejo every five seconds. Boone sulks over his dead wife all the time. ED-E and Rex are whatever, at least they take up a separate slot in your party. Rose Cassidy is my favorite companion, but what sucks is
the closest you get to her is getting NTR'd in one of the happier endings to her story. There is a fun little arena quest somewhere that lets you fuck a redhead's brains out (screen fades to black during it though).Hope you picked Wild Wasteland as a starting trait. It adds a lot of silly encounters to the game, like Rex leading you to a special well after some easter egg dialogue.
No.97636
>>97633I really like Veronica. I always end up rolling with her when I play the game.
It's been awhile though. I don't feel fallout new vegas aged that well and most of the good press it received back then was because of positive comparisons to fallout 3. Game is basically a corridor shooter through half the game. You walk down a tunnel from goodsprings to new vegas, and then the main plot happens and you choose between the bear and the bull or the character who is a total rippoff of the ceo from the book Count Zero. It's not a bad game and it totally mogs fallout 3 which gives Todd a headache to this day but if you ignore that it's a fallout game and just look at it from its own virtues it's pretty mid.
No.97640
>>97636Save before entering Goodsprings schoolhouse, loot schoolhouse, reload if you didn't get 2-3 stealth boys (maybe I'm misremembering and it's a fixed number), pop stealth boy near cazadores and continue stealthing past deathclaws at Quarry Junction. Now you don't have to be railroaded down the Goodsprings-Primm-Nipton-Novac-Freeside-Strip path. Works on Very Hard (not sure if it changes anything besides combat values like Oblivion).
I roam around the map doing some sidequests and grinding XP, then start the DLCs after getting some combat and utility skills boosted enough (at least breakpoints into range of further skill/SPECIAL boosts for big checks
such as convincing Dean Domino to calm down). I choose
to nuke both NCR and Legion at the conclusion of Lonesome Road because it opens up a couple endgame areas back in the main map. When you finally go to the Strip for the first time, you receive a reputation reset with the big factions.
No.97641
>>97640>Save before entering Goodsprings schoolhouse, loot schoolhouse, reload if you didn't get 2-3 stealth boys (maybe I'm misremembering and it's a fixed number), pop stealth boy near cazadores and continue stealthing past deathclaws at Quarry Junction.This is sequence breaking. It's not an exploit but it isn't the intended way the game is meant to be played. The game is designed with you walking down that canyon in mind and all the quests are set up with that in mind.
No.97643
Also, I recall NV receiving significantly lower scores from critics compared to 3 around the time it released, think it wasn't even breaking 90 average according to Metacritic (think I saw it peak at 86-88 around release whereas 3 was ~95 at the same time). Setting aside the fact that NV borrows many details from the canceled original Fallout 3 project Van Buren, NV always felt more like a true sequel to 2. On 3, they just randomly dump you in DC. Probably picked because Tiny Todd thought it would be a great location for a bunch of flashy setpieces.
They basically created a parody of Fallout instead of an actual Fallout game. Herpaderp, we need to have things like deathclaws and super mutants and radscorpions and Harold and Enclave and Brotherhood in our game even if it makes no sense within the broader setting of the game universe because that's what fans expect to see. Oh, and make Brotherhood the purely good hero faction because reasons. It wasn't an entirely terrible game, I recall liking the unmarked radio tower exploration sidequests and places like Old Olney or the hotel/hospital during Reilly's Rangers, but it just didn't have an authentic Fallout feel to it. Plus, the DLCs all sucked ass (Point Lookout being the least shit only because it wasn't a corridor like all the others).
No.97646
>>97641Well, they clearly do intend new players to go down the railroaded path as a sort of tutorial and introduction to the setting, but it's nice they left an option for people who get bored of doing that path.
No.97652
>>97643>Also, I recall NV receiving significantly lower scores from critics compared to 3 around the time it releasedProfessional reviewers being paid off isn't a new phenomenon. I don't even know if 3 was less financially successful than new vegas but vegas is definitely the one people remember. Todd still seething over it to this day.
>They basically created a parody of Fallout instead of an actual Fallout game. Herpaderp, we need to have things like deathclaws and super mutants and radscorpions and Harold and Enclave and Brotherhood It's marketing. I don't know if you played fallout 4, but there's a sequence near the very start of the game where you get a suit of power armor and then immediately fight a deathclaw that jumps out of the ground. It was designed to be shown at gaming conventions like E3 and to get a lot of excitement from investors. Presumably adding all that crap into fallout 3 was done for the same reason, because they are recognizable symbols from the previous two+ games.
Bethesda as a company primarily sees their games as a consumer product and don't really care about things like consistency so long as they make money. Todd personally has a big ego though and I think fallout 3 was like a baby to him.
No.97698
>>97605Macabre. Crazy that I have seen no one reporting this.
>>97608It's disappointing because Oblivion could really use an update. Skyrim SE was a huge improvement from what it was when it was initially released. Oblivion has capped potential being an almost 20-year-old, 32-bit gamebryo game. If you use a lot of mods you're likely to run into memory issues, and since Oblivion was released well-before ESLs there's a 255 plugin limit and you need to screw with wyrebash to resolve conflicts. It also means a mod's scope can only be so ambitious. It's why there's never going to be anything as massive as legacy of the dragon born or Vigilant for Oblivion. Just porting Oblivion as-is to CE would be easy money and it's all we actually want.
No.97805
>>97698I honestly hate modding Bethesda games too much even though I'd really like to use a lot of mods at once. Rectifying records between mods that change the same stuff is tedious, like trying to take the melee combat of one mod and the archery of another or even just picking the placement of a box from one mod with the mesh of another. Cleaning records is honestly something I'd pay someone to do for me, that's how much I hate it.
No.97816
>>97813đ”Well I'm the type of guy who will never settle downđ”
No.97898
>>97805It can be tedious, or it can be as simple as changing your load order or making an override patch. If you're using 2 mods that both change how ranged and melee combat work for example, then yeah you're probably going to have to alter a lot of records to get exactly what you want.
>Cleaning records is honestly something I'd pay someone to do for me, that's how much I hate it.I haven't done this for a long time just because it can cause other issues, especially mid-playthough, but I'm getting more random CTDs than before, so that's probably a sign that I ought to.
>>97636>>97641I don't feel like it's a linear game if that's what you're saying, especially with all the DLCs(which might sort of be narratively linear, but nothing is forcing you to do things in a certain order).
No.97925
>>97923>Dude looks exactly how I imagine open source devs look heh.TBH I imagine they look like trannies at this point.
No.97926
>>97925You're not wrong I suppose.