>>100284Think of a round like a race with a start and "finish line". The Target moves first and at a simple static rate (preliminarily I'll say it moves "3 Spaces" whereas the players will move in a more erratic fashion that will mathematically average to keeping at near pace to the Target). The Target follows a stable path but will end up getting manipulated by Player actions and abilities; the round ends either when the Target "passes the finish line" or perhaps after a certain number of turns.
Nothing is set in stone so some of this stuff could be tweaked. Maybe the Target has a head start of a few spaces, maybe it starts in the opposite direction, really could arrange it in multiple ways but I'm going to try and stick closest to the original vision for the time being. Well, actually in the original it used a grid movement system but that to me seems to make it inherently overcomplicated and unnecessary given the nature of the game